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 Post subject: Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
PostPosted: Sat Nov 26, 2016 10:46 pm 
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Bone links, bone rotations or something seems to be screwing up when importing the models.
Image
It seems this problem is present in P4D and P5 models.

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 Post subject: Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
PostPosted: Thu Dec 01, 2016 4:35 am 
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Thank you so much for making this possible ;_;
btw i wasn't the one who made the p4d script, i just made the thread xD;;
simguy made the script if i'm not mistaken owo;


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 Post subject: Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
PostPosted: Tue Dec 27, 2016 9:46 am 
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Thank you for the script!
I was just wondering if you're still working on this. I'm still having troubles with the P4D faces that the Noesis script can't open..


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 Post subject: Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
PostPosted: Sun Apr 16, 2017 5:47 am 
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Wow finally got it working, yay! Thank you for the amazing script!


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 Post subject: Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
PostPosted: Sun May 28, 2017 4:13 am 
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advanced

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Awesome job with this script.


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 Post subject: Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
PostPosted: Thu Jun 08, 2017 2:35 am 
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Location: Czestochowa, Poland
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I was wondering if anyone might know, or have put together some sort of list, listing out what environment files coincide with what ingame areas.

As sometimes I import and it appears I get 80% of an area, and other times its 100% of an area, so I'm wondering if some areas are split into several files, ie:Stores are 1 file, props are another, roads are another etc.


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