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 Post subject: 007 Quantum of Solace
PostPosted: Sun Jul 24, 2016 11:25 am 
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007 Quantum of Solace tools. Extracts skeletal models from FF files. Later I may add support for images, static meshes maybe animations or something else if needed. Usage:

1. unpack FF file with offzip. Later I may add unpacking to the tool itself.
Example: offzip.exe -a common.ff <folder> 0
2. drag unpacked file onto 007_Quantum_ff.exe

Image

Skeleton also extracted:

Image


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Last edited by daemon1 on Mon Jul 25, 2016 1:52 pm, edited 3 times in total.

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 Post subject: Re: 007 Quantum of Solace
PostPosted: Sun Jul 24, 2016 2:55 pm 
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Looking forward to this one.

Also, any chance you can line up Call of Duty 4 Modern Warfare (or even MW2/MW3 as it uses a modified version of the same engine) model extraction for a future project? It uses the same engine and although a tool already exists it requires you to run the game (as models are pulled from memory with the game running, leaving out a number of models that aren't being accessed once the game is running) and requires you to use Maya for assembling and exporting the models (which limits its use to only those with and knowledgeable in Maya).


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Sun Jul 24, 2016 5:11 pm 
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well, if this will be similar to 007, i can easily do that. But it can be very different there. At least I'm getting 007 models from files, not from memory.


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Sun Jul 24, 2016 8:42 pm 
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daemon1,
I sholud admit that you make good effort on the topic so far. Odd coincidence is that I'm playing the game right now to rip some weapon models and if your technique will support props/weapons that would be just great.

Speaking of call of duty at least World at War should use same technology or even engine 'cause both of them created by treyarch company back in 2008. Btw Spider-Man: Web of Shadows was also made by this developer in the same year so if you find a time I could provide samples for both games.

I'll keep an eye on this topic. Thanks for your work.

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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 7:24 am 
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My aim was to extract models with bones, which can't be done with rippers. But this may work for weapons too. We'll know that soon.


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 8:49 am 
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ok weapons got exported with bones too.

Image


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 8:53 am 
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daemon1 wrote:
ok weapons got exported with bones too.

Image
looking great! :mrgreen: the game has some unique modification of well know weapon.

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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 9:07 am 
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cars...
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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 9:12 am 
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daemon1 wrote:
cars...
Image
whoo, at first I thought that cars in this game are terrible but then I looked closer at the texture an they have really good ones. How did you open the doors, is it skinned as well? how did you managed to extract resources and textures?

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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 9:37 am 
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Yes, cars have bones too.


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 1:30 pm 
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Amazing, i remember trying to extract models back in the days when this game came out, i am curious do you extract the meshes directly from the .FF format?

As this is running on the IW4 engine i think, that would be a interesting approach as the most common known tools ( from TomBMX ) are memory based to grab assets.


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 1:47 pm 
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ok I found the cars wheels. Now its all ready and published at the first post. Have fun.

Image

Highflex wrote:
i am curious do you extract the meshes directly from the .FF format?

Yes


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 8:30 pm 
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daemon1 wrote:
Image

Looks like normal smooth is recalculated, not original?


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 Post subject: Re: 007 Quantum of Solace
PostPosted: Mon Jul 25, 2016 11:15 pm 
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thank you daemon1,

looking good

I ripped textures with ninja ripper. for import into 3ds max I'm using xnalara importer by mariokart.


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Last edited by Tosyk on Tue Jul 26, 2016 9:12 am, edited 1 time in total.

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 Post subject: Re: 007 Quantum of Solace
PostPosted: Tue Jul 26, 2016 8:59 am 
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Andrakann wrote:
Looks like normal smooth is recalculated, not original?


They look ok, but don't work. If you can tell me whats wrong here, I'll apply them. Sample file: http://www109.zippyshare.com/v/3F4DUaVP/file.html

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