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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Fri Sep 22, 2017 2:53 pm 
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I attached the original and the converted file.


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Fri Sep 22, 2017 9:59 pm 
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Turbozis wrote:
Recieving an error while trying to use it

you must upload not working sample, no samples no party, and as always no promises (:

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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Tue Oct 03, 2017 7:27 pm 
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AceWell wrote:
Turbozis wrote:
Recieving an error while trying to use it

you must upload not working sample, no samples no party, and as always no promises (:


They, actually, changed something in models somewhere near open beta ~june this year. Here's same mustang model, but from recent build, since Turbozis got lost.
Had no luck with geting anything worth out of it with hex2obj (because i'm the arse-handed one, I guess).


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Wed Oct 04, 2017 2:23 am 
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normals looked flipped, but need more samples to write a new script :D


edit
i'd like to see more *.tfh and *.tfd texture sample pairs too so i can make a texture script for Noesis. :D


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Wed Oct 04, 2017 6:51 am 
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More models with textures.. It got quiet bigger than maximum filesize.


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Wed Oct 04, 2017 5:38 pm 
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HugeButt wrote:
More models with textures.. It got quiet bigger than maximum filesize.


The new format has a different header.


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Fri Oct 06, 2017 7:15 pm 
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I added a new Hammer Engine (Crossout, Star Conflict) .MDL-MSH*/MDF loader module to my program to support the new .MDL-MSH* format.
I released the 3D Object Converter v6.518 as a web update now, so just use the Help/Check for updates... function to get it.


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Sun Oct 08, 2017 11:28 pm 
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here is Noesis python texture script to open your *.tfh/*.tfd sample pairs :D

supports dxt1 and dxt5, and i'm guessing this is PC version samples
you must have the tfh and tfd file in same location so the script can find everything.

an updated Noesis model script is on the way :)


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Tue Oct 17, 2017 7:32 pm 
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Karpati wrote:
I released the 3D Object Converter v6.518 as a web update now, so just use the Help/Check for updates... function to get it.


This does not work for all models, in some errors a "bad polygons"


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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Tue Oct 17, 2017 7:51 pm 
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This model has another vertex format.


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 Post subject: Crossout (.mdl-msh000)
PostPosted: Wed Oct 18, 2017 8:29 am 
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i updated the Noesis python script so it opens both the old and new samples in this thread here :D
viewtopic.php?p=121063#p121063

edit
the next update might be to combine it with the texture script so it loads the diffuse texture and displays it in viewport :D

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 Post subject: Re: Crossout extraction models(.pak)
PostPosted: Wed Oct 18, 2017 7:07 pm 
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armobil wrote:
Karpati wrote:
This does not work for all models, in some errors a "bad polygons"


I modified the loader module to handle the vertex format value in the new format.
I released the 3D Object Converter v6.519 as a web update now, so just use the Help/Check for updates... function to get it.

I will release the modified macOS and Linux versions later.


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