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 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Sun Apr 02, 2017 4:19 am 
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here is a better way to decompress your bin samples in batch with a bms script :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype zlib_noerror
get ZSIZE asize
math SIZE = ZSIZE
get NAME basename
string NAME + ".dat"
clog NAME 0 ZSIZE SIZE

i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle you have to leap over. :P

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Hex2obj
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Last edited by AceWell on Mon Aug 28, 2017 12:23 am, edited 1 time in total.

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 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Sun Aug 27, 2017 8:37 pm 
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AceWell wrote:
here is a better way to decompress your bin samples in batch with a bms script :D
Code:
comtype zlib_noerror
get ZSIZE asize
math SIZE = ZSIZE
get NAME basename
string NAME + ".dat"
clog NAME 0 ZSIZE SIZE

i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle you have to leap over. :P


How to use it? man do a tutorial! [bruce]


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 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Mon Aug 28, 2017 12:27 am 
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its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm

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Noesis
Hex2obj
QuickBMS
TextureFinder
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 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Mon Aug 28, 2017 3:22 pm 
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Joined: Wed Mar 15, 2017 4:59 pm
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AceWell wrote:
its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm


I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(

SOMEONE HELP ME PLEASE



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