XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Sep 25, 2017 8:11 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Heroes and Generals model and texture(.CRN) formats
PostPosted: Wed Jul 20, 2016 6:16 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times














You can make the ads go away by registering

I have been looking into extracting models from HoG, and since ninjaripper did not work, I have looked into the game files.
I have not yet figured out where the models are kept, and the game client is suspiciously small, but I have located the textures, which seem to in .crn format.
Now I do not know much about cracking texture formats. Actually, I do not know anything about it. So I thought to ask here, since someone might be able to help me.

Here is a sample:
http://www.mediafire.com/download/3fgq9 ... _02A_D.crn


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Wed Jul 20, 2016 7:53 pm 
Offline
veteran
User avatar

Joined: Mon Apr 21, 2014 8:32 pm
Posts: 112
Has thanked: 3 times
Have thanks: 58 times
Already here: http://forum.xentax.com/viewtopic.php?f=16&t=12721

_________________
My Blog
Image


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Wed Jul 20, 2016 8:02 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
Oh. I do not know how I missed that.
This is helpful, but there's still the issue of the models.


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Fri Jul 22, 2016 1:59 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
Here's a sample of a .bin file. Any clues how to open it?


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Mon Jul 25, 2016 1:13 am 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
So far, still no luck with rippers. Anyone got better luck with the file I posted?


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Mon Aug 08, 2016 11:35 am 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
This time I posted a larger sample:
http://www.mediafire.com/download/6y24g ... sample.rar


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Sun Oct 23, 2016 12:48 am 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
Sorry for necroing, but anyone found anything?


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Sun Oct 23, 2016 1:54 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 869
Has thanked: 1853 times
Have thanks: 451 times
Portugalotaku wrote:
http://www.mediafire.com/download/6y24gnjb1yh54ar/sample.rar

the bin is zlib compressed, the first byte was a hint, use offzip to extract 00000000.dat from it :D
Code:
offzip -a c5531570cd93ce62402a65fedcb2cde9.bin c:\offzip

How to recognize the compression algorithms with your eyes
http://zenhax.com/viewtopic.php?t=27

then you can parse the mesh inside the dat, first submesh here


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Last edited by AceWell on Wed Feb 08, 2017 7:50 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Wed Oct 26, 2016 11:05 am 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
Oh nice! You think extracting models from those files is viable?


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Tue Nov 15, 2016 3:56 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 869
Has thanked: 1853 times
Have thanks: 451 times
of course! you can use Hex2obj to get the meshes but would no doubt be easier with a script or tool :)

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Thu Jan 19, 2017 5:10 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
So how exactly do I open these files? Sorry, I just have no clue how to use this hex thingies.

And for some bizarre reason ninjaripper does not work for me in this game, so I cannot use that.


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Sun Feb 05, 2017 12:44 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
So can you tell me the hex2obj process you used on this mesh?


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Sun Feb 05, 2017 7:33 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 869
Has thanked: 1853 times
Have thanks: 451 times
its all in the image, the offsets and counts and settings, you can start
learning it by using the same sample i did above, just dive in man! :D

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Mon Feb 06, 2017 2:30 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
It worked, but how do I do this on other models?


Top
 Profile  
 
 Post subject: Re: Heroes and Generals model and texture(.CRN) formats
PostPosted: Wed Feb 08, 2017 2:47 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
I mean it worked on that one model, but not any others.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: khiro, zaramot, Zombieali2000 and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group