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 Post subject: Ripping Dead Space 1-3 models with animations and textures.
PostPosted: Sat Jul 09, 2016 4:16 pm 
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Hello!

Me and my buddy are making seperate Dead Space mods for Left 4 Dead 2 and G-mod.

We have the tools to open the .str, .sbk, .snu and .exa files of all the three games but no way to open the model files.

There is a tutorial explaining how to extract the models of Dead Space 2 on Facepunch but you apparently need 3D Max to make it work and it costs quite a lot.

So I was wondering if there is a way to open them on Blender?

I personally need just the models and textures for my L4D2 mod (because you can't add custom animations for the infected, or that's what I've heard) but my friend needs the animations as well along with the models and textures for his gmod modification.

Here are the files of an enemy from Dead Space 2 just for an instance with all the files that were unpacked with the .str unpacker that came with BigViewer:
http://www.mediafire.com/download/bdna6 ... rmorph.rar
Image

If anyone is kind enough to help out, that'd be nice.

Thank you for reading!


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 09, 2016 4:56 pm 
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models are simple - uvs require some fiddeling though:


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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 09, 2016 5:15 pm 
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shakotay2 wrote:
models are simple - uvs require some fiddeling though:

???????????

shakotay2 wrote:
models are simple - uvs require some fiddeling though:

Where can I find the download link for that program?

And also is it possible to open the models in Blender?

Edit: nevermind I found the download link, but my question above remains.


Last edited by Gh0stBlade on Sat Jul 16, 2016 12:14 am, edited 1 time in total.
Double post merge.


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 09, 2016 8:45 pm 
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use File/SaveAs mesh to create a wavefront obj file

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sun Jul 10, 2016 9:30 am 
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shakotay2 wrote:
use File/SaveAs mesh to create a wavefront obj file

It kinda looks like the models have very low polygons as well as you can't get the textures nor animations. I'm going to try some other method. Thanks for this anyways.


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sun Jul 10, 2016 2:49 pm 
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MaZTeR wrote:
It kinda looks like the models have very low polygons
that's not a matter of hex2obj

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Thu Jul 14, 2016 11:38 pm 
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shakotay2 wrote:
MaZTeR wrote:
It kinda looks like the models have very low polygons
that's not a matter of hex2obj



Can you add me on steam http://steamcommunity.com/id/frogs13/ I require some serious help in terms on dead space models with animations is there a possible script that can import these models and if not can you create one? Obviously if you cant hexing will be our only option.


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Fri Jul 15, 2016 8:08 pm 
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Braintwistah wrote:
Can you add me on steam
that's no option, sry. I'm going to reduce my online activity rather than increasing it. :)

Quote:
in terms on dead space models with animations is there a possible script that can import these models and if not can you create one?
For Death Space 2 animations are hkx (hkx.win). There's a lot of posts concerning hkx in this forum. Read them, please.

Best results so far I got using the Havok Standalone tool. Rename hkx.win to hkx to test it.

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Fri Jul 15, 2016 8:42 pm 
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I made script for Dead Space 1-3 models with bones and weights long ago, though I lost them :( Shakotay saying right things like always, for animation you could try .hkx tool, .hkx versions in Dead Space's games are old, you will get animation I'm sure. I could help you with texture converter, I'll upload it soon, texture format and model format almost like in other game I worked on not long ago.

Image


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 16, 2016 3:52 am 
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zaramot wrote:
I made script for Dead Space 1-3 models with bones and weights long ago, though I lost them :( Shakotay saying right things like always, for animation you could try .hkx tool, .hkx versions in Dead Space's games are old, you will get animation I'm sure. I could help you with texture converter, I'll upload it soon, texture format and model format almost like in other game I worked on not long ago.

Image


Thanks for the insight from both of you zaramot mind adding me on steam

EDIT: Also tried renaming the animation so it was only .hkx instead of .hkx.WIN I had no luck


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 16, 2016 9:52 am 
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I don't have steam, well I have but I'm such rare online there - so, it's almost like I don't have it xD If you want to ask me about format of 3d models you can send me PM, or maybe on Skype.


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 16, 2016 2:06 pm 
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zaramot wrote:
I don't have steam, well I have but I'm such rare online there - so, it's almost like I don't have it xD If you want to ask me about format of 3d models you can send me PM, or maybe on Skype.


Yeah Im just looking for alittle bit of guidance also Im gonna need that model and texture converter


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 16, 2016 3:09 pm 
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Braintwistah wrote:
EDIT: Also tried renaming the animation so it was only .hkx instead of .hkx.WIN I had no luck
no luck with what? (Would be really nice if you could be more precise. :D )

Indeed that 21 kB hkx.win you provided crashes Havok Tools Standalone, 2013.1.0.1

Reason is probably because it contains hkpPhysicsSystem and Ragdoll data.
Guess you don't need that, do you?

Why not provide a hkx.win with hkaSkeleton for example?
(Or hkaAnimationContainer, hkaInterleavedUncompressedAnimation.)

btw: you'll need a skeleton before handling animations makes any sense

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 16, 2016 3:53 pm 
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Zaramot, you think you can find that old script of yours? Or atleast whip us out a quick one for ds1? We need those models skinned for the animations to work, and your script could help a lot.


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 Post subject: Re: Ripping Dead Space 1-3 models with animations and textur
PostPosted: Sat Jul 16, 2016 4:08 pm 
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I'm afraid I can't find old scripts , though I can remake script I made for other game with similiar 3d format. Ufortunatelly, I don't have time for this at the moment, I'm playing MMO Black Desert when I have free from work time.


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