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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Dec 11, 2016 11:02 pm 
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could you please check your script for errors?
any file inside any texture folder won't load.

i extracted different pgz files from inside texture folders, ending up with files without extension.
i then added .tex to the file but Noesis still can't read it.
any idea why that happens? i mean you explained it pretty good - there's not much one can do wrong here. still, it doesn't work. :?
tried Noesis v4177, v4205 and v4206.

and loading the .pgz file directly doesn't work either. since your script is called ".pgz" Loader. :wink:

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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Dec 11, 2016 11:12 pm 
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Don't remember exactly, though you might use 7zip twice xD Otherwise, attach one texture here I really forgot the process lol but I already gave this plugin to some guys and they got textures pretty easy.

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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Dec 11, 2016 11:17 pm 
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thank you!
extracting twice doesn't work. can't do more then once.
okay, uploaded a random folder with a texture folder inside. by the look of the mesh, it's a freaky alien. ^^

https://mega.nz/#!QUZXgC4C!eZlD_if1XbUi ... 9oZNJuo50Y

okay, i see. extract and renaming the extracted thing back to pgz does work.


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Dec 11, 2016 11:26 pm 
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Lol I'm so sorry, you should rename extantion to .pgz not .tex xD Sorry guys, I was making plugin for other game, it's using .tex and said wrong xD

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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Wed Jul 11, 2018 6:58 pm 
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Hi there.

Could anyone guide me how do open the models in 3ds max (or blender).

I managed to get the textures with Zaramot's script, but I don't know how to open the mesh. (I don't care if it's rigged or not, I´m looking for hair wigs).

Previously in this topic, it looks like that manage to open the models in Blender, with, maybe any kind of script to open the [pgz] format. But I can't find that script, (maybe it was in the link of the previous post, but the topic was removed), I could find a PKG importer for blender, but it doesn't work with these .pgz

I can't open the pgz that I extracted with 7zip, I neither can open the "sha" files that TheMask85 shared here:

TheMask85 wrote:
thank you!
extracting twice doesn't work. can't do more then once.
okay, uploaded a random folder with a texture folder inside. by the look of the mesh, it's a freaky alien. ^^

https://mega.nz/#!QUZXgC4C!eZlD_if1XbUi ... 9oZNJuo50Y

okay, i see. extract and renaming the extracted thing back to pgz does work.


Anyone remembers how to open those .pgz models? O_ò

The hairs files I'm trying to open are in: ...Steam\SteamApps\common\The Technomancer\packs\datapc_initial.spk\hair\hum\


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Jul 15, 2018 8:53 am 
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Hi guys, where can I find Blender249[PSSG][pssg][gz][pgz][2015-01-10]?



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