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 Post subject: The Technomancer - from .spk to .fbx
PostPosted: Tue Jun 28, 2016 8:33 pm 
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hey there,

as a huge fan of cyberpunk/scifi themes, sets and models, i'd love to see if we can get the model
files out of this game. the content looks gorgeous and would be perfect for Fan-Art.
if some skilled person wants to take a look at the (yet packed) .spk files,
that'd be nice.
here's a few sample files:

http://www.mediafire.com/download/fr6l1u61ga2rb26

developed by "Spiders" (Mars: War Logs, Bound by Flame), published by "Focus Home Interactive".


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Wed Jun 29, 2016 4:09 pm 
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Hi
Files from http://www.mediafire.com/download/fr6l1u61ga2rb26 have not skinned models, i think, only some terrain and collision meshes.
Please try viewtopic.php?f=16&t=12473 on others *.pkg
All files can unpack with 7z and check for characters.


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Wed Jun 29, 2016 6:44 pm 
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it can indeed simply be unpacked with 7zip. now i feel stupid. (:

okay, i tested "Blender249[PSSG][pssg][gz][pgz][2015-01-10]" on mesh files (.pgz).
no errors so far. even rigging works. the only thing that doesn't seem to work, is textures.
if you want to have a look, i would really appreciate it.
included texture files, along with a few meshes.
even few hair meshes/textures, for checking, if transparency works in the end.

TTM_Extracted_Sample_Files.7z


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Wed Jun 29, 2016 10:04 pm 
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Some of PGZ files are gzip packed, unpack it with 7-zip and then use Ryder PSSG editor to export textures.
Hope it helps :wink:

EDiT: O.K I find out that not all textures are 32-bit RGBA. Some "most" of them are BC1, BC3, BC4, BC5 formats. This means DXT1, DXT5, ATI1, ATI2.
Ryder PSSG editor isn't capable to export them with correct DDS header, so you must edit DDS header manualy. But it's not a big deal. You must only add those compression headers starting at 84 bytes of DDS header. Just HEX job :wink:

Samples of Dog.
Diffuse, Normal, AO
Image
Image
Image


Last edited by GRiNDERKILLER on Wed Jun 29, 2016 11:01 pm, edited 1 time in total.

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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Wed Jun 29, 2016 10:37 pm 
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thank you for the information.
but it's all chinese and gibberish to me. i'm just a modder/artist.
i have to rely on the charitableness of the people with the appropriate knowledge for such stuff.

Edit: good work at the textures. is there maybe another way to make the textures "readable", then using a hex-editor?


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Thu Jun 30, 2016 2:23 pm 
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Send me filelist of textures which you want to convert. Or just sub-folders.
Hey where you put the content of Blender249[PSSG][pssg][gz][pgz][2015-01-10] folder in Blender 2.49?

EDiT: I finally figured it out how the hell import things into the blender and how it works. Now I will see what i can do with texturing.
Image


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Fri Jul 01, 2016 4:01 pm 
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GRiNDERKILLER wrote:
Send me filelist of textures which you want to convert. Or just sub-folders.


thank you for the offer but wouldn't it be better if we had an .exe + a .bat file for anyone,
rather then transferring GB of data around?
not sure how much work it is to write a texture converter though, even if it has only one function.


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Thu Jul 21, 2016 10:07 pm 
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Hi all , if someone can share the characters and monsters rigged, it will be very cool. I can give donations for the work. Thanks a lot.
It could be fbx, blend,collada,maya,max....


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Jul 24, 2016 2:24 pm 
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mtakerkart wrote:
Hi all , if someone can share the characters and monsters rigged, it will be very cool. I can give donations for the work. Thanks a lot.
It could be fbx, blend,collada,maya,max....


You know how to get the textures from the game?


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Jul 24, 2016 2:49 pm 
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You know how to get the textures from the game?[/quote]

No. My request is for rigged mesh with textures but whatever the textures format...


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Jul 24, 2016 3:17 pm 
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Mtakerkart, maybe I can help, do you have the game?

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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Jul 24, 2016 3:29 pm 
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@Zaramot

Not but I can send you donation if you want to buy it ;-) Or is your help to show how get models from game ?
Let me know. Just to confirm it's clearly not for buisness task , I'm an Hobbyest making machinima with game characters for fun.
Thank for your help Zaramot :-)


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Jul 24, 2016 3:32 pm 
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zaramot wrote:
Mtakerkart, maybe I can help, do you have the game?

HI zaramot,My friend you can download this file, BT file


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Dec 11, 2016 1:45 pm 
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hey there again, i really hate to necro that thread but it'd still be great to have a texture converter for it.

the sample files are still uploaded.
after reading and messing around with header files i'm afraid i still have no clue how to do it myself. :(
long story short, if anyone would be so kind to either explain how to do it in easy steps or have a simple converting method at hand, i'd appreciate it.


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 Post subject: Re: The Technomancer - from .spk to .fbx
PostPosted: Sun Dec 11, 2016 9:33 pm 
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Noesis plugin for Technomancer's textures, have fun xD
How to use : extract texture with 7zip, then rename it's extenton to .tex, for bacth file renaming use any tool for batch renaming (Extension Changer smt) or do it one by one


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