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 Post subject: Re: Battleborn tools
PostPosted: Wed Oct 26, 2016 8:19 pm 
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Sure its possible, but for that, I need to write more code. Do you have the game files? Better if you have the latest update.

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 Post subject: Re: Battleborn tools
PostPosted: Wed Oct 26, 2016 11:39 pm 
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Yes I do. Is there anything in particular that you need?


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 Post subject: Re: Battleborn tools
PostPosted: Thu Oct 27, 2016 4:13 pm 
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As I understand, this game still not supported by umodel?

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 Post subject: Re: Battleborn tools
PostPosted: Mon Oct 31, 2016 6:31 pm 
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 Post subject: Re: Battleborn tools
PostPosted: Mon Oct 31, 2016 8:35 pm 
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Getting the skeletons

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 Post subject: Re: Battleborn tools
PostPosted: Tue Nov 01, 2016 6:49 pm 
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and textures

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 Post subject: Re: Battleborn tools
PostPosted: Tue Nov 01, 2016 8:51 pm 
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Bones work.

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 Post subject: Re: Battleborn tools
PostPosted: Wed Nov 09, 2016 6:20 pm 
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all files decrypted.

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 Post subject: Re: Battleborn tools
PostPosted: Tue Dec 13, 2016 8:34 pm 
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great work dude! but how we can get latest tools?


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 Post subject: Re: Battleborn tools
PostPosted: Tue Dec 13, 2016 9:23 pm 
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sorry i forgot to post them. give me some time


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 Post subject: Re: Battleborn tools
PostPosted: Sat Dec 17, 2016 8:16 am 
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Model tool updated.

It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.


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 Post subject: Re: Battleborn tools
PostPosted: Thu Jan 05, 2017 8:20 pm 
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It that animation can be export as well? I got branch of .animsequence files after extract, but have no idea how to handle them.
Battleborn_model.exe not works with anim files.

got .animset files as well, seem they orgnaized on a typical Unreal3 way, if i can re-pack them into UPK may work but don't know how...

looking for someone help!


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 Post subject: Re: Battleborn tools
PostPosted: Fri Jan 06, 2017 4:13 pm 
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daemon1 wrote:
Model tool updated.

It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.

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 Post subject: Re: Battleborn tools
PostPosted: Sat Jan 21, 2017 8:12 pm 
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 Post subject: Re: Battleborn tools
PostPosted: Thu Jan 26, 2017 7:47 pm 
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daemon1 wrote:
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can you point me out how to export animations?



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