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 Post subject: Battleborn tools
PostPosted: Sun Jun 05, 2016 2:10 pm 
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I'm not going to make a new Umodel. But since gildor is not going to support this game, I will just make a set of simple tools to extract all models and textures.

You can extract .skeletalmesh from UPK packages with gildor's Extract.exe

Drag .skeletalmesh file onto Battleborn_model.exe and it will extract model into 3formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.

Drag .TFC file onto battleborn_tfc.exe and it will extract all textures (in game internal format)

Put Battleborn_dds.exe into that folder and run. This will convert all textures to DDS. BC7 textures (normal maps mostly) will be converted to DX10 DDS files which are only supported by newest viewers. Like Visual studio 2015 or texconv covertor.

Texture numbers for most characters:

Code:
SK_C001_DarkElfRanger      Thorn    - 16
SK_C002_GentSniper      Marquis   - 84
SK_C003_MachineGunner   Montana   - 65
SK_C004_ModernSoldier      Oscar Mike - 119
SK_C005_Deathblade      Rath   - 48
C006_TribalHealer              Miko   - 184   
SK_C007_RogueCommander   Reina   - 297
SK_C010_AssaultJump      Caldarius  - 160
SK_C011_RocketSoldier      Benedict   - 317
SK_C012_MageBlade      Phoebe    - 247
SK_C013_DwarvenWarrior      Boldur   - 365
SK_C014_ChaosMage      Orendi   - 220
SK_C015_SunPriestess      Ambra   - 270
SK_C016_BoyAndDjinn_Aurox   Shayne & Aurox  - 345
SK_C016_BoyAndDjinn_Shayne   Shayne & Aurox  - 349
SK_C017_SpiritMech      ISIC   - 392
SK_C018_SoulCollector      Atticus   - 437
SK_C019_Blackguard      Galilea    - 496
SK_C020_IceGolem      Kelvin     - 563
SK_C021_PenguinMech      Tobi   - 548
SK_C022_LeapingLuchador      El Dragon - 638
SK_C023_RogueSoldier      Whiskey Foxtrot   - 455
SK_C024_PapaShotgun      Ghalt   - 518
SK_C025_MutantFist      Mellka  - 14 (prologue)
SK_C026_DarkAssassin      Deande  - 60 (prologue)
SK_C027_TacticalBuilder      Kleeze   - 616


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Last edited by daemon1 on Sat Dec 17, 2016 8:15 am, edited 6 times in total.

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 Post subject: Re: Battleborn tools
PostPosted: Sun Jun 05, 2016 2:12 pm 
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An example of extracted Chaos mage (Orendi):

Image


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 Post subject: Re: Battleborn tools
PostPosted: Mon Jun 06, 2016 3:26 pm 
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thanks daemon1!


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 Post subject: Re: Battleborn tools
PostPosted: Tue Jun 07, 2016 3:46 am 
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This is great!

Forgive me, but where can I grab this extract.exe? I googled, but go nothing. :/

Thanks


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 Post subject: Re: Battleborn tools
PostPosted: Tue Jun 07, 2016 4:32 pm 
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http://www.gildor.org/downloads


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 Post subject: Re: Battleborn tools
PostPosted: Wed Jun 08, 2016 4:09 am 
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Thank you! :)


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 Post subject: Re: Battleborn tools
PostPosted: Wed Jun 08, 2016 3:40 pm 
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Awesome tools, thanks!

On another note would it be possible for your next project if you could take a look at the Marvel Heroes .tfc format? Gildor had tried it for a number of years but had failed in creating extraction support for it. Hopefully fresher talent like you would finally get the textures properly?


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 Post subject: Re: Battleborn tools
PostPosted: Wed Jun 08, 2016 4:13 pm 
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artworkplay wrote:
Hopefully fresher talent like you would finally get the textures properly?


Maybe I will. But I'm not a fresh talent in any way. I was just lurking on the dark side for too long...


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 Post subject: Re: Battleborn tools
PostPosted: Sun Jun 12, 2016 9:32 pm 
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artworkplay wrote:
if you could take a look at the Marvel Heroes .tfc format?


viewtopic.php?f=18&t=14460


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 Post subject: Re: Battleborn tools
PostPosted: Mon Jun 13, 2016 9:01 am 
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Hey Daemon1, since I loved your stuff on Overwatch I've been looking at "other" stuff you did :p

Since I'm not really into packages and textures, I've got a little question:

how would you convert the BC7 textures to a format before DX10, or is this because the format from offered by the game has this as a standard, wrapped into a custom format?
Cause like you said, only supported by Visual Studio, texconv or PhotoShop ( I checked that)

T.

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 Post subject: Re: Battleborn tools
PostPosted: Mon Jun 13, 2016 2:29 pm 
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I'm not sure what are you asking about, but yes, many modern games use BC6 & BC7 compression, that can't be extracted into DX9 formats just because they are new DX10 formats.


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 Post subject: Re: Battleborn tools
PostPosted: Sat Jun 18, 2016 12:39 pm 
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Tools updated to support this monstrous thing. 250k+ vertices, 230k+ faces.

Image


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 Post subject: Re: Battleborn tools
PostPosted: Sat Sep 03, 2016 7:50 am 
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Hey, Thanks for the information.. The model you have uploaded is really good and working uniquely in specific targets. Putting Battleborn_dds.exe into that folder and running it convert all textures to DDS. Yeah, this is so true as I have got to learn this thing after inspecting the element of battleborn game which I have purchased from the Instant - gaming site. If you want, you can also take some Helpful hints from their site.


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 Post subject: Re: Battleborn tools
PostPosted: Sat Oct 01, 2016 10:44 pm 
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Hey, I need some help. I can't get the file I need myself, due to not being able to afford battleborn at the moment, so I was wondering if someone could get me the current versions of the following files:

"Character_Textures.tfc" "GD_CornerSneaker_DefaultSkin.dpk" and "GD_CornerSneaker_DefaultSkin.upk"


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 Post subject: Re: Battleborn tools
PostPosted: Wed Oct 26, 2016 7:31 pm 
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Thanks daemon1, it works great. Is there any way to get the bones?


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