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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sat Jun 04, 2016 3:16 am 
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sorry everybady

now i get it...

big to thank you every one!!


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Last edited by b59943201 on Sun Jun 05, 2016 2:44 am, edited 1 time in total.

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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sat Jun 04, 2016 9:18 pm 
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^^ I dunno why you're having issues. Everything extracts fine for me with current quickbms and the scripts linked in this thread. Are you using the GTX script mikulover posted in this thread?

I haven't found any further issues with extraction or importing of models (thus far). I am wondering if anyone else has found the underwear models? I figured the characters would at least have their default with the "std" files but nope, they're all going commando apparently and I can't seem to find them elsewhere. I know in the /compose/ folder there is a bunch of "bura" and "pants" gtx files but no mesh to put on the bodies and I'm not even sure those textures are the correct ones.


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sun Jun 05, 2016 11:35 pm 
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Hi,

Regarding the models, do you think there's any chance that a Blender-compatible tool will be available? That script is only for Max, right?


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Mon Jun 06, 2016 12:19 pm 
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b59943201 wrote:
sorry everybady

now i get it...

big to thank you every one!!


hi,you should use TamsoftSKPC_CAT.bms first.
that makes .cat ==>.dat
then use Tamsoft_GXT.bms.
so the .dat ==>.dds


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Fri Jul 15, 2016 7:20 am 
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Does anyone have Tamsoft_GXT.bms script?


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Fri Jul 15, 2016 10:58 am 
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here :D
download/file.php?id=10666

found that link in this post
viewtopic.php?p=119206#p119206

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sat Jul 16, 2016 5:34 pm 
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AceWell wrote:



Thanks a lot:))


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sun Oct 23, 2016 3:25 am 
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any german tutorial how to do that? i dident get it :erm:


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sat Mar 25, 2017 1:12 am 
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hello everybody !! im kinda new to this and i absolutely dont know how to have the SK models on 3ds Max. I use the script but i got nothing and all the files are protected or something. Can somebody can explain step by step how to get the models on 3ds Max please ?


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sun Apr 02, 2017 4:33 am 
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Might as well mention that I've updated the script now.
https://mega.nz/#!ulpnmaJS!ffrdVu0T81lK ... 8Ac8hYL6FM
Code:
Added support for Senran Kagura: Estival Versus (both Vita and PC versions).
Changed bone numbers to bone checksums instead.
Added a ton of replacement bone names to replace the checksums, don't expect hair bones (especially SK's) to be named correctly.
Optimized polygon group importing a bit so things will load a bit faster.
Fixed rigging being broken in one way or another for newer 3DS Max versions.


(EDIT: Here's mikulover39's QuickBMS scripts for the .CAT archives in Estival Versus, hope it's alright that I'm sharing them here.)

(EDIT 2: Updated the script again.)
Code:
Fixed models with over 65535 vertex points not importing.
Fixed models with three UV mapping layers not importing correctly.


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sun Apr 09, 2017 12:15 am 
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I have a few questions about this. Where are the character models located at in Estival Versus? Where are the dds texture files? How do i open these models in 3ds max?


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 Post subject: Re: Senran Kagura Shinovi Versus (PC)
PostPosted: Sun Apr 09, 2017 10:56 am 
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Infomaniac95 wrote:
I have a few questions about this. Where are the character models located at in Estival Versus? Where are the dds texture files? How do i open these models in 3ds max?


-Characters are separated into 3 parts: head, hair and body. Head and hair are located in the /model/playable folder. hr__ are the hairs and pl__ are the heads. Bodies are in the /model/costumes/___ folders. The 'H' and 'L' refer to the quality of the model with 'H' being the high quality version (so use that one). Characters are, for the most part, organized by number if you're looking at default costumes. So, for example, Asuka's parts are hr00 (hair), pl00_00 (head) and 00_00_H (body). Some models require bra textures from the 'bura' folder and some require panty meshes/textures from the 'swim' folder.

-textures are extracted from the .cat files just like the meshes.

-use quickbms and the script RTB posted above to extract the .cat files. You have to run the script on the .cat file which extracts more .cat files so keep running the script on the new files (can ignore the very small .cat files that are only a few kb in size) until you get .tmd files (these are meshes that you import in 3DS max). You'll also get .dat files during extraction. Run the .gtx quickbms script (found on the previous page) on the .dat files to get the textures.

-run RTB's script in 3DS max, select the 'Estival Versus' option and import the tmd.

Good luck. The tools work fine but these models take a lot of work to put together.


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