I have a few questions about this. Where are the character models located at in Estival Versus? Where are the dds texture files? How do i open these models in 3ds max?
-Characters are separated into 3 parts: head, hair and body. Head and hair are located in the /model/playable folder. hr__ are the hairs and pl__ are the heads. Bodies are in the /model/costumes/___ folders. The 'H' and 'L' refer to the quality of the model with 'H' being the high quality version (so use that one). Characters are, for the most part, organized by number if you're looking at default costumes. So, for example, Asuka's parts are hr00 (hair), pl00_00 (head) and 00_00_H (body). Some models require bra textures from the 'bura' folder and some require panty meshes/textures from the 'swim' folder.
-textures are extracted from the .cat files just like the meshes.
-use quickbms and the script RTB posted above to extract the .cat files. You have to run the script on the .cat file which extracts more .cat files so keep running the script on the new files (can ignore the very small .cat files that are only a few kb in size) until you get .tmd files (these are meshes that you import in 3DS max). You'll also get .dat files during extraction. Run the .gtx quickbms script (found on the previous page) on the .dat files to get the textures.
-run RTB's script in 3DS max, select the 'Estival Versus' option and import the tmd.
Good luck. The tools work fine but these models take a lot of work to put together.