Edit: Messed about with a few models. Found one issue so far. File name is pl13_hair_mdl_hi and upon importing to max the mesh is messed up although the skeleton is intact. Here is a copy of the file if needed. https://www.mediafire.com/?3m3u0gsrpca446f
Ah, excellent! That'll help me with figuring out the vertex setups! While I work on updating the script, if you wanna get it to import that particular model correctly, temporarily add
fseek f 0x04 #seek_cur
tv = ((readshort f as float / 1024) * -1)
at line 190, for whatever reason that model has two
UV mapping layers compared to everything else, but they're both the exact same. Hrm.
And don't worry about sending me the files to test, I have 'em all downloaded already.
(EDIT: Think I might've found the byte, but I'm gonna do some more experimentation first.)
(EDIT 2: Script has been updated, in the same link above. Delete the previous ones you may have downloaded too since I renamed the file (now TamsoftPC_TMD). Now works with both Neptunia U and Senran Kagura models in the same script, and fixes two-UV layer SK models. Still gotta unpack and look through the rest of the models, so expect another update.)
sorry my eng is so poor..
someone can tell me how to extractor the _tex archives plz?
use TamsoftSKPC_CAT.zip to extractor will become .dat
use Tamsoft_CAT.bms or Tamsoft_GXT.bms (ttp://forum.xentax.com/download/file.php?id=10666
) will become .dds but can't use..
someone help plz..
I'll look into fixing the GXT script to extract the textures (and their filenames) properly soon.