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 Post subject: Re: Oddworld Stranger's Wrath: looking for a way to rip mode
PostPosted: Sun Jul 17, 2016 11:55 pm 
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shakotay2 wrote:
Pepsee wrote:
I don't know what to do. I get a python error
surprise :D

Comment out the following like shown and you're done (for now):
Code:
      """if node[0][1] in [6]:
         dataPath=dirPath+os.sep+os.path.basename(node[1])
         new=open(dataPath,'wb')
         g.seek(A[0]+A[2]+node[0][4])
         if i<len(nodeList)-1:
            new.write(g.read(nodeList[i+1][0][4]-nodeList[i][0][4]))
         new.close()"""
results in 403 files to be extracted from lm_level_05_tgl.smb



Thank you!! I managed to finally load all the files, even though some models from other packs give errors.

I have really wanted to get the Dropship models. It seems all props give the same error (at least in region_05). I've added a dropbox link for the dropships if you can help.


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 Post subject: Re: Oddworld Stranger's Wrath: looking for a way to rip mode
PostPosted: Mon Aug 01, 2016 3:22 pm 
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Any ideas? :(


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 Post subject: Re: Oddworld Stranger's Wrath: looking for a way to rip mode
PostPosted: Mon Jan 28, 2019 5:40 am 
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BUMP! :D - Any idea if this will work on 'New & Tasty' ?.. If not is there a blender script for this other great Oddworld Inhabitants release??...


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 Post subject: Re: Oddworld Stranger's Wrath: looking for a way to rip mode
PostPosted: Sun Feb 03, 2019 1:07 am 
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wubbaworwee wrote:
BUMP! :D - Any idea if this will work on 'New & Tasty' ?.. If not is there a blender script for this other great Oddworld Inhabitants release??...


For New & Tasty use Unity Studio https://www.unity-studios.com/

It allows you to export meshes and textures but animations are in an intricate format I can't quite remember...


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