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 Post subject: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Fri May 20, 2016 2:57 pm 
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Image

Current Version: 1.4 (26/05/2016)
1. MMB Version 9 support added.
2. MMB Version 10 support added.
3. UVs should be fixed.

Supports:
1. .MMB Version 11 files.
2. .MMB Version 10 files. New!
3. .MMB Version 9 files. New!

Requires:
Noesis v4.1777

Known issues:
1. Auto-texturing is not possible yet. It's controlled by a master resource loading file (not .mmb).
2. UVs are not properly scaled.

Note: this is an early release and thus there may be some bugs.
Due to me having no access to additional file samples. Upload any files you're having issues with so I can solve it more quickly.


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Fri May 20, 2016 3:58 pm 
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Thx to you work!

Gh0stBlade wrote:
Image

Supports:
1. .MMB Version 11 files.

Requires:
Noesis v4.1777

Known issues:
1. Auto-texturing is not possible yet.
2. Skinning may be broken for some meshes.
3. Some UVs may be scaled or incorrectly extracted.
4. .MMB Version 9 files aren't fully supported yet (98% are v11).

Please note, this is an early release and thus there may be some bugs.


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sat May 21, 2016 6:00 am 
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Just found this last night, Was thinking maybe there is a possibility he will release it tomorrow, and look at that sh**. Unfortunately I can't find a model that has the correct uvs, but I'm so so so glad to view models. Hopefully next version will have fixed uvs!:) GOODWORK!


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sat May 21, 2016 5:38 pm 
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well yes but thanks sosososso mutch gh0st... for plugin u write couple bugs and ye som mmbs arent support but whatever ... ,,but there is example how i did it hope it helps u guys :D :keke:

might render wrong som models but so far is very nice i tested couple models include

\rogue\baked\art\[characters]\_e3_2014 - ryan,megan,bronson models

Amateur fast edit of Picture take a look at my 3mins work :P Image


Last edited by mattyshido on Sun May 22, 2016 12:11 am, edited 3 times in total.

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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sat May 21, 2016 7:53 pm 
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mattyshido wrote:
well yes but thanks sosososso mutch gh0st... for plugin u write couple bugs and ye som mmbs arent support but whatever ... ,,but there is example how i did it hope it helps u guys :D :keke:

might render wrong som models but so far is very nice i tested couple models include

\rogue\baked\art\[characters]\_e3_2014 - ryan,megan,bronson models

Amateur fast edit of Picture take a look at my 3mins work :P [img.]http://i67.tinypic.com/m93mgm.jpg[/img]

Thanks for the feedback! Which mmb files aren't supported? All version 11 files should be supported. Except there are some bugs, like issues with UVs as you mentioned. The UV scale info may not be stored in the mesh files. Which models are not rendering correctly? The ones i tested look perfectly fine.

If anyone is getting crashes loading models upload the file please.

Cheers.

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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sat May 21, 2016 11:49 pm 
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Gh0stBlade wrote:
mattyshido wrote:
well yes but thanks sosososso mutch gh0st... for plugin u write couple bugs and ye som mmbs arent support but whatever ... ,,but there is example how i did it hope it helps u guys :D :keke:

might render wrong som models but so far is very nice i tested couple models include

\rogue\baked\art\[characters]\_e3_2014 - ryan,megan,bronson models

Amateur fast edit of Picture take a look at my 3mins work :P [img.]http://i67.tinypic.com/m93mgm.jpg[/img]

Thanks for the feedback! Which mmb files aren't supported? All version 11 files should be supported. Except there are some bugs, like issues with UVs as you mentioned. The UV scale info may not be stored in the mesh files. Which models are not rendering correctly? The ones i tested look perfectly fine.

If anyone is getting crashes loading models upload the file please.

Cheers.


well i notice strikerbackpack and couple backpack dont have UV


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sun May 22, 2016 12:58 am 
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I'm most interested in the props/vehicles. And out of 100 props I tested, rarely did I get one that had uvs, as well as the vehicles.


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sun May 22, 2016 2:30 am 
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Hey guys!

Thanks for the feedback. However, upload the samples where you are seeing no UVs. Otherwise I won't be able to help you (I won't ask this again).

Cheers!

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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sun May 22, 2016 3:21 am 
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First of all,

I found a pack ( I think it was you, who uploaded a pack called "ALL ASSETS FROM THE DIVISION"If not I apologize and possibly the uploader did a bad job keeping the uvs on rip.

However, Could anyone tell me how I can rip .mmbs? Ninja Ripper doesnt work, nor does 3dRIpper,

How Can I go about ripping all assets and textures?

Or if someone wants to do this (with proper uvs) I am willing to pay a hefty price for your time and effort!

Thanks!


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sun May 22, 2016 5:57 am 
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Verit0z wrote:
First of all,

I found a pack ( I think it was you, who uploaded a pack called "ALL ASSETS FROM THE DIVISION"If not I apologize and possibly the uploader did a bad job keeping the uvs on rip.

However, Could anyone tell me how I can rip .mmbs? Ninja Ripper doesnt work, nor does 3dRIpper,

How Can I go about ripping all assets and textures?

Or if someone wants to do this (with proper uvs) I am willing to pay a hefty price for your time and effort!

Thanks!

If you have all the files from the Division as .mmb's, you just go download a free program called Noesis, put the attachment in the first post in it's plugins/python folder, and launch Noesis. From there, you can open just about any .mmb file.


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Mon May 23, 2016 9:50 pm 
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Awesome stuff Ghost, thanks for this! :)

One interesting thing that I have noticed, applying this to my own extracted files, is that for some reason the models are mirrored about the X-axis (I think) compared to how they appear in-game. I noticed the same thing when I tried using NinjaRipper too. I do wonder what's going on there!

But, keep up the awesome work!


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Thu May 26, 2016 2:38 pm 
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Ok so, 1.4 script is available. Supports mesh versions 9 and 10. UVs should be fixed *i hope.

Also, if you want to view the highest or a specific lod level. You can alter the script. There's a little option for that:

Code:
bExtractSpecificLod = False         #Load specific lod level only (True = on, False = off)
lodToExtract = 0               #Force load specific lod level (0 = High, 1 = Mid, 2 = Normal, 3 = Low)


So to load the highest lod level you would just set bExtractSpecificLod to true.

Timberley wrote:
Awesome stuff Ghost, thanks for this! :)

One interesting thing that I have noticed, applying this to my own extracted files, is that for some reason the models are mirrored about the X-axis (I think) compared to how they appear in-game. I noticed the same thing when I tried using NinjaRipper too. I do wonder what's going on there!

But, keep up the awesome work!


Not sure why that's happening. It's not an issue with the importer since there is no flipping applied.

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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Sun May 29, 2016 4:04 pm 
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if someone could extract all textures/models with (working UV coordinates) All the models I have are either black textured, or the uvs are completely messed up.

Thanks


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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Mon May 30, 2016 2:02 am 
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Verit0z wrote:
if someone could extract all textures/models with (working UV coordinates) All the models I have are either black textured, or the uvs are completely messed up.
Thanks


Have you tried the latest plugin? Upload the .mmb file you are having issues with.

Cheers.

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 Post subject: Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
PostPosted: Tue May 31, 2016 1:58 pm 
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Any idea where buildings' textures are located at? Most of the texture files inside the [buildings] folder are AO and normalmap texture files but I couldn't find any actual textures the buildings use.


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