XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Oct 16, 2018 10:47 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 287 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20  Next
Author Message
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 20, 2018 2:19 pm 
Offline
veteran
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 128
Location: Russia
Has thanked: 31 times
Have thanks: 16 times














You can make the ads go away by registering

AltoRoark wrote:
TokiChan wrote:
AltoRoark wrote:
Pardon me, does anyone have the Silver Knight model in DS3?


I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?


I don't have the game on PC, so I'm gonna need the models themselves.

From DS3 specifically, not DS1.


Okay, I'll up it for you :)
Which formats do you need?

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 20, 2018 7:37 pm 
Offline
ultra-n00b

Joined: Wed May 09, 2018 4:26 am
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
TokiChan wrote:

Okay, I'll up it for you :)
Which formats do you need?

Obj files. Many thanks in advance!


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jun 09, 2018 1:12 am 
Offline
veteran
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 128
Location: Russia
Has thanked: 31 times
Have thanks: 16 times
Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jun 09, 2018 12:15 pm 
Offline
mega-veteran
mega-veteran

Joined: Tue Jul 29, 2014 9:06 am
Posts: 189
Has thanked: 3 times
Have thanks: 8 times
TokiChan wrote:
Which Bindertoolversion must I use? 0.3?


yes, the most up-to-date version can open the ds2 archives


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Jun 10, 2018 2:14 pm 
Offline
veteran
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 128
Location: Russia
Has thanked: 31 times
Have thanks: 16 times
dibe91 wrote:
TokiChan wrote:
Which Bindertoolversion must I use? 0.3?


yes, the most up-to-date version can open the ds2 archives


No recently? Because 0.5.2 is not work

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Jun 22, 2018 11:02 am 
Offline
ultra-n00b

Joined: Fri Jun 22, 2018 8:55 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Is there still no definite tutorial how to export DS3 models? I understand you guys are good at what you do, and if I really wanted a specific model I could probably just ask, but there are a ton of people like me who'd like to do to this themselves and not have to rely on someone sending them stuff. Also, I'm just naturally curious.

I've managed to extract all the dataX files with BinderTool, and can open some pieces of armor (.flver files) with the "no bones" Max script but I don't know how to open character files. Also when I extract Data3, I get only like ten or so cXXXX folders/files, nowhere near as much as others.


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Jul 29, 2018 11:59 pm 
Offline
n00b

Joined: Fri May 13, 2016 11:56 am
Posts: 11
Has thanked: 6 times
Have thanks: 1 time
Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Aug 08, 2018 10:55 pm 
Offline
veteran
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 128
Location: Russia
Has thanked: 31 times
Have thanks: 16 times
fullinu wrote:
Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.


For me almost all armors/parts are working, and nosee errors with DLC2 tpf.. what you try to open? If map/obj files, it sometime wrong from basic game too

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Aug 10, 2018 12:57 am 
Offline
n00b

Joined: Fri May 13, 2016 11:56 am
Posts: 11
Has thanked: 6 times
Have thanks: 1 time
TokiChan wrote:
For me almost all armors/parts are working, and nosee errors with DLC2 tpf..

What version of Noesis TPF script are you using?


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Aug 12, 2018 4:49 pm 
Offline
veteran
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 128
Location: Russia
Has thanked: 31 times
Have thanks: 16 times
fullinu wrote:
TokiChan wrote:
For me almost all armors/parts are working, and nosee errors with DLC2 tpf..

What version of Noesis TPF script are you using?

Latest from that topic.
Also forme good working Bloodborne textures unpacker from here viewtopic.php?f=16&t=17332

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Aug 13, 2018 11:27 am 
Offline
n00b

Joined: Fri May 13, 2016 11:56 am
Posts: 11
Has thanked: 6 times
Have thanks: 1 time
TokiChan wrote:
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332

Are you unpacking PS4 game files or PC?


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Aug 18, 2018 11:17 am 
Offline
veteran
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 128
Location: Russia
Has thanked: 31 times
Have thanks: 16 times
fullinu wrote:
TokiChan wrote:
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here viewtopic.php?f=16&t=17332

Are you unpacking PS4 game files or PC?


My PC game

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Aug 20, 2018 6:37 pm 
Offline
n00b
User avatar

Joined: Thu May 12, 2016 5:11 pm
Posts: 11
Has thanked: 5 times
Have thanks: 1 time
Ok so guys good news! I found the whole Forlorn set and both its weapons from the ds2 softs edition. It's also the max texture res possible available.
set ID was 6940
scythe ID was 3080
greatsword ID was 1997

Anyway here it is. It would be nice to test the max script on them.
http://www.mediafire.com/file/b8yx90s9k ... s.zip/file


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Aug 25, 2018 9:29 pm 
Offline
n00b

Joined: Fri May 13, 2016 11:56 am
Posts: 11
Has thanked: 6 times
Have thanks: 1 time
TokiChan wrote:
fullinu wrote:
TokiChan wrote:
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332

Are you unpacking PS4 game files or PC?


My PC game


This is strange.
I am using BB Texture unpacker from this post and TPF script from this post.
BB texture unpacker never working with TPF from Dark Souls III.


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Sep 07, 2018 9:39 pm 
Offline
ultra-n00b

Joined: Tue Sep 04, 2018 9:13 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
can anyone explain how to use it ?
when i try to 'run' the script e got the 'count' error.....
when i open and evaluate all, i got partial model.....
https://i.imgur.com/IwN7LpN.png
what i am doing wrong ? or, there is a pack with monster + animations 3ds in somewhere? ( not find yet )

tnks


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 287 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot], zaramot and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group