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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jan 06, 2018 8:24 pm 
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Never mind guys, I found a better version of Estus Flask at:
https://www.thingiverse.com/thing:1543005
& a Dark Souls III Estus Flask texture:
https://www.nexusmods.com/darksouls/mods/1220/?

The mesh is in .STL, & sadly when you try to edit it by using Blender at least you will get a poor performance due to high complexity of vertices/polygons, what I suggest you to do is adding a decimate modifier & setting the ratio to 0.031 so you can work with the UV map process without compromising the performance. It worked for me here's the following link how it looked like after that:
https://ibb.co/gKAibb

P.S. By the way I'm looking for a python script which converts the Dark Souls Bones to whatever game platform like for Second Life, I mean by just renaming the bones is not enough what if a skeleton has more bones than you need for another skeleton sctructure?
How to deal with the conversion?

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Jan 11, 2018 1:41 am 
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TokiChan wrote:
rafak wrote:
Hello people, i could extract all dark souls 1 & 3 sounds, but i got a bunch of wav files which would take a lot of time to check one by one, I'm looking for walk/running and hammer sounds, anyone could find it?

Nope, only checking file to file :(
Good work!


Are you Tokami Fuko from DeviantArt?
I've noticed your great job on Alva, by the way I'm looking for her Arbalest crossbow, can you tell me where the file is located?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Jan 11, 2018 6:14 pm 
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I'm looking for Stray Demon, can you tell me what the number is?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Jan 11, 2018 7:58 pm 
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dibe91 wrote:
I'm looking for Stray Demon, can you tell me what the number is?


Here we go:
If you're looking for the ones from Dark Souls PTDE here's the following file locations:

dvdbnd0.btd/chr/c2230.chrbnd.dcx (Stray Demon).
dvdbnd0.btd/chr/c2231.chrbnd.dcx (Stray Demon missing TPF file but comes with additional files for bones/animations I guess).
dvdbnd0.btd/chr/c2232.chrbnd.dcx (Asylum Demon).

If you're looking for the ones from Dark Souls III & similars Demons:

Data3/chr/c3050.chrbnd (Old Demon King).
Data3/chr/c3060.chrbnd (Demon).
Data3/chr/c5200.chrbnd (Stray Demon, it may seen glitched but it is not, basically it's a lot of parts together you hafta separate them).


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Jan 22, 2018 12:13 pm 
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epikus29 wrote:
Glad to see people are still working on extracting the files. Now that a new version of BinderTool is out, that supports all the DS2 model files, could you please, Zaramot, revise your import script, or make a tutorial for using it? When I tried enabling the bone importing part (script DS_2_3_PC_UPD) I keep getting errors when using it on DS2's .hkx files. With bones disabled, script imports models perfectly. I also have your old "DS_2_PC_UPD" script, which loads SotFS models, and when used on a DS2 model, can weight it to a DS3 skeleton (but crashes on DS2's .hkx's). I've had no luck trying to merge the scripts...

Does someone have the old script for sotfs models? It disappeared from the thread.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Jan 23, 2018 8:36 pm 
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https://www.dropbox.com/s/pn09zoa99wz4g ... t.rar?dl=0

there is the new version and the old version


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Feb 07, 2018 9:52 pm 
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Tools for Bloodborne actually working with DS3, in sometimegive better skeleton that DS3 script :)

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Feb 08, 2018 1:42 pm 
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I would like to know if anything can be done for dark souls 2



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