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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Nov 30, 2017 8:26 pm 
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dibe91 wrote:
well, but can the script give the right name to the texture? you know I'd be very comfortable

They are in same archive as a model. They should be.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 02, 2017 10:01 am 
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Can any one send me a copy of the max script? I cannot find it in this post...... my e-mail is jnnpsubm@hotmail.com, much thanks!


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 02, 2017 1:48 pm 
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viewtopic.php?f=16&t=14291&start=180


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 02, 2017 3:00 pm 
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zaramot wrote:


Thank you very much! With you max script and some other tools , I am able to add some DSIII char to my game engine base on DirectX12:
Image

not used normal map yet,still working on some dds texture format.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 02, 2017 5:34 pm 
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jnnpsubm wrote:
zaramot wrote:


Thank you very much! With you max script and some other tools , I am able to add some DSIII char to my game engine base on DirectX12:
not used normal map yet,still working on some dds texture format.


I'm glad, that you've found it useful so far!


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 09, 2017 10:48 am 
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Newscript will work with maps and static? :)

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Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 09, 2017 10:10 pm 
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For static should work, for maps I don't know! Never tried to import them actually.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 09, 2017 10:44 pm 
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zaramot wrote:
For static should work, for maps I don't know! Never tried to import them actually.

Maps have more than 1 uv maps and your tool import uv only for lightmaps.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Dec 09, 2017 10:54 pm 
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Ah, didn't know this. It's not very hard to implement though.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Dec 11, 2017 11:29 am 
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help~~ Script keeps asking to open hkx file first but I want to see static meshs only in the map folder (guess they are in data5)~


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Dec 11, 2017 12:34 pm 
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Here's the script, same script just without bones. Though, as dropoff said maps has more than one uv channel - script should be updated for them. And I don't have any map/level file.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Dec 12, 2017 1:32 am 
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zaramot wrote:
Here's the script, same script just without bones. Though, as dropoff said maps has more than one uv channel - script should be updated for them. And I don't have any map/level file.


Here is round plaza arena map models and textures.
https://mega.nz/#!pg1E0BII!x_izi3dsV_KC ... 4B4R_WJIpE


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Dec 12, 2017 6:09 am 
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WOW~ You are the Hero! The script works as fine as Super!!! for both Characters and Objects~! Also I don't see any trouble on texturing. UV was so perpectly extracted too!


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Dec 14, 2017 6:37 pm 
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error with the c1200. the skeleton does not follow the model
Image


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Dec 19, 2017 12:18 am 
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dibe91 wrote:
error with the c1200. the skeleton does not follow the model
Image


I want to point out two other models that have problems with the skeleton: the c1390, c1391


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