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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Mar 26, 2017 9:16 pm 
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I'm so sorry to Necro this thread (at least I think it is necro) but I really need help here, I am trying to 3d print the Dancer of boreal valley's armor for myself as a cosplay costume, but no one anywhere has ripped her 3d model. I am so stuck, can anyone who already knows how to rip these models possible send me her model and textures? I don't own the game or I would seriously just do it myself. any help on this would be much appreciated.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Mar 27, 2017 7:17 pm 
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Xr79 wrote:
I'm so sorry to Necro this thread (at least I think it is necro) but I really need help here, I am trying to 3d print the Dancer of boreal valley's armor for myself as a cosplay costume, but no one anywhere has ripped her 3d model. I am so stuck, can anyone who already knows how to rip these models possible send me her model and textures? I don't own the game or I would seriously just do it myself. any help on this would be much appreciated.


This is no necro, just not at all time work :)
Dancer of the Boreaql Valley (c5270, broken rigging) https://drive.google.com/file/d/0B25vRF ... sp=sharing

Dancer armor for character https://drive.google.com/file/d/0B25vRF ... sp=sharing


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Mar 28, 2017 4:53 am 
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Wow thank you so so much, that was very kind of you to do! I absolutely love this boss (even though she kicked my ***) thank you again for getting back to me, I can't wait to work with her!

Okay wow (just opened her up), she is more than I could have asked for, her model is so perfect! thank you once again, this is amazing.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Mar 29, 2017 1:52 am 
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How do you enable bones and skinning?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Mar 29, 2017 8:48 am 
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Rin wrote:
How do you enable bones and skinning?

Use Skeleton.hkx and previous version of script - need load skeleton, then load model
But some models like Dancer, Friede and Rosaria have broken rig, some hollows and weapons - broken UV, Pontyff have disabled head and skin meshes, but armor almost always is good.

If need, I recognise all armors inlcude unused and almost all enemies as numbers in files

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Mar 29, 2017 11:12 pm 
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Any news on a Noesis plugin that can view and convert flver and tpf files?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 30, 2017 2:57 pm 
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illincrux wrote:
Any news on a Noesis plugin that can view and convert flver and tpf files?

All TPF from chr and parts is good with present Noesis script, flver can be get only from character and parts still

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Apr 01, 2017 11:36 pm 
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When im trying to export textures from tpf im get this error message and only can export diffuse texture without normal or specular.

Image


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Apr 04, 2017 1:56 pm 
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dropoff wrote:
When im trying to export textures from tpf im get this error message and only can export diffuse texture without normal or specular.

May be you have alternative python using TPF in your python folder (example, DemS)?
Or your noesis is no latest - I use 425 http://www.richwhitehouse.com/index.php ... project=91

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Apr 10, 2017 9:54 pm 
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sorry there's any news, for the script of dark souls 2 and 3?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Apr 14, 2017 8:18 pm 
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I didn't find any, so while I was checking some files, I created a spreadsheet for DS3 characters/folders.

https://docs.google.com/spreadsheets/d/ ... D5m-RR-VE/

I still have to complete it.
It seems like a mess, but it's not that bad:
- Bosses are blue
- NPCs are purple
- Monsters I know (confirmed) are in green.
- My doubts are in red.
- Empty spots: I did not check yet.

As I keep working on this, it would be nice if anyone helped! Anyone can comment, really!
Or if there is a list created, I'd love to see it! :-)

Right now, it takes me a lifetime to find something I want - I'm searching for Havel, for example. No luck yet.
Hope it's helpful, somehow.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Apr 17, 2017 10:17 pm 
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Hi all, i'm new. Is there a program for Windows (.exe) for extract 3D models (.Obj) of dark souls III Data file?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Apr 19, 2017 12:30 pm 
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I discovered that the zaramot script also works with Dark Souls models 1. I hope the problem will be resolved soon skeleton. I have a request for zaramot. There are 3 models that I can not upload to 3d studio max. I want you to create a special script for one of these models. They are the same model in different sizes.

http://www.mediafire.com/file/750582wqyt01bqp/chr1.rar


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Apr 19, 2017 2:54 pm 
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Using BinderTool I can extract the file contain on Data0-5; in Data3 I have found a folder named "obj".. but contain HKX, HKT, TAE and OBJBND. How I can open this on Maya? Or convert in obj?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Apr 19, 2017 8:59 pm 
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lolwatt wrote:
I didn't find any, so while I was checking some files, I created a spreadsheet for DS3 characters/folders.

https://docs.google.com/spreadsheets/d/ ... D5m-RR-VE/

I still have to complete it.
It seems like a mess, but it's not that bad:
- Bosses are blue
- NPCs are purple
- Monsters I know (confirmed) are in green.
- My doubts are in red.
- Empty spots: I did not check yet.

As I keep working on this, it would be nice if anyone helped! Anyone can comment, really!
Or if there is a list created, I'd love to see it! :-)

Right now, it takes me a lifetime to find something I want - I'm searching for Havel, for example. No luck yet.
Hope it's helpful, somehow.


Good! I have something similar and recognize all armors
It first (Idk, who is creator) https://docs.google.com/spreadsheets/d/ ... sp=sharing
It by Jean-Maxime, edit by me https://docs.google.com/document/d/1tAY ... sp=sharing

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Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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