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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 20, 2018 2:19 pm 
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AltoRoark wrote:
TokiChan wrote:
AltoRoark wrote:
Pardon me, does anyone have the Silver Knight model in DS3?


I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?


I don't have the game on PC, so I'm gonna need the models themselves.

From DS3 specifically, not DS1.


Okay, I'll up it for you :)
Which formats do you need?

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 20, 2018 7:37 pm 
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TokiChan wrote:

Okay, I'll up it for you :)
Which formats do you need?

Obj files. Many thanks in advance!


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jun 09, 2018 1:12 am 
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Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jun 09, 2018 12:15 pm 
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TokiChan wrote:
Which Bindertoolversion must I use? 0.3?


yes, the most up-to-date version can open the ds2 archives


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Jun 10, 2018 2:14 pm 
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dibe91 wrote:
TokiChan wrote:
Which Bindertoolversion must I use? 0.3?


yes, the most up-to-date version can open the ds2 archives


No recently? Because 0.5.2 is not work


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