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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Apr 10, 2018 7:26 pm 
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EDIT: Ok, I get the Fume knight, but skeleton is twisted and working incorrect.

And also - do someone edits the ds2 import script? First not give me correct bones, 2_3 no give bones at all.

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Apr 16, 2018 6:37 pm 
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TokiChan wrote:
Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model.
I unpack all files from HQchr and other addition archives and try to check with search, but no luck.


Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's textures come from the hqchr folder.
http://www.mediafire.com/file/66dcn4ugm ... Knight.zip


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Apr 17, 2018 11:03 am 
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Lorian Elder Prince wrote:
TokiChan wrote:
Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model.
I unpack all files from HQchr and other addition archives and try to check with search, but no luck.


Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's textures come from the hqchr folder.
http://www.mediafire.com/file/66dcn4ugm ... Knight.zip


Thanks you! I already found the .flv model of him, but from me this bug..
Dou have the same problems with skeleton/weights and missed UV like me or I'mcuriou? :)

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Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Apr 17, 2018 4:17 pm 
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TokiChan wrote:
Lorian Elder Prince wrote:
TokiChan wrote:
Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model.
I unpack all files from HQchr and other addition archives and try to check with search, but no luck.


Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's textures come from the hqchr folder.
http://www.mediafire.com/file/66dcn4ugm ... Knight.zip


Thanks you! I already found the .flv model of him, but from me this bug..
Dou have the same problems with skeleton/weights and missed UV like me or I'mcuriou? :)


Well, I also get a problem with the skeleton/weights but not with the UV. And the DS2 scriptwithout bones works fine on him.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Apr 17, 2018 4:24 pm 
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Lorian Elder Prince wrote:

Well, I also get a problem with the skeleton/weights but not with the UV. And the DS2 scriptwithout bones works fine on him.


So, thanks you! :)
Now need to remember, how to rigg armors... :)


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