XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon May 29, 2017 3:19 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 176 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12
Author Message
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Apr 19, 2017 9:05 pm 
Offline
advanced
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 40
Location: Russia
Has thanked: 1 time
Have thanks: 1 time














You can make the ads go away by registering

dibe91 wrote:
I discovered that the zaramot script also works with Dark Souls models 1. I hope the problem will be resolved soon skeleton. I have a request for zaramot. There are 3 models that I can not upload to 3d studio max. I want you to create a special script for one of these models. They are the same model in different sizes.

http://www.mediafire.com/file/750582wqyt01bqp/chr1.rar


They are use animated effest - unlikelly they can be converted
Try rip them with Ninjaripper or 3d ripper dx - fore me it will be long to go to them

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Apr 20, 2017 10:41 pm 
Offline
ultra-n00b

Joined: Fri Feb 24, 2017 3:57 am
Posts: 1
Has thanked: 1 time
Have thanks: 0 time
TokiChan wrote:
lolwatt wrote:
I didn't find any, so while I was checking some files, I created a spreadsheet for DS3 characters/folders.

https://docs.google.com/spreadsheets/d/ ... D5m-RR-VE/

I still have to complete it.
It seems like a mess, but it's not that bad:
- Bosses are blue
- NPCs are purple
- Monsters I know (confirmed) are in green.
- My doubts are in red.
- Empty spots: I did not check yet.

As I keep working on this, it would be nice if anyone helped! Anyone can comment, really!
Or if there is a list created, I'd love to see it! :-)

Right now, it takes me a lifetime to find something I want - I'm searching for Havel, for example. No luck yet.
Hope it's helpful, somehow.


Good! I have something similar and recognize all armors
It first (Idk, who is creator) https://docs.google.com/spreadsheets/d/ ... sp=sharing
It by Jean-Maxime, edit by me https://docs.google.com/document/d/1tAY ... sp=sharing



Hey TokiChan ! Glad to meet you here ! I'm trying to 3d print some more characters. By the way thanks for crediting me for the sheet. You are awesome and I need to thank you again for all the help you gave me trough devianart :)


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Apr 29, 2017 5:40 pm 
Offline
ultra-n00b

Joined: Fri Apr 28, 2017 12:16 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hi,zaramot.This script is really helpful.
I found the firelink shrine model but there is a problem with the bottom part of it.Its all twisted.The twisted part[high light] should be stairs.

m40_00_00_00_004600 - m40_00_00_00_004644 shrine[origin]
m41_00_00_00_004600 - m41_00_00_00_004645 shrine[soul of cinder]

m41_00_00_00_004600 below
m40_00_00_00_004601 also twisted


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 07, 2017 8:46 pm 
Offline
ultra-n00b

Joined: Sun May 07, 2017 8:42 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hey guis! Plz Help me to find a solution. How to find 3d models or how to extract them from Dark souls 3?


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 07, 2017 10:13 pm 
Offline
advanced
User avatar

Joined: Wed May 18, 2016 7:38 pm
Posts: 40
Location: Russia
Has thanked: 1 time
Have thanks: 1 time
Igrokez wrote:
Hey guis! Plz Help me to find a solution. How to find 3d models or how to extract them from Dark souls 3?

Most of Dark Souls 3 will be upload here http://tokami-fuko.deviantart.com/galle ... Dark-Souls

Like all games, you need unpack general archive and included archives, like ds1 - general archive, 2 under-archive - with skeleton and mesh, and texture archive
Then import midels with script in 3ds max

_________________
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon May 22, 2017 5:20 pm 
Offline
veteran

Joined: Tue Jul 29, 2014 9:06 am
Posts: 142
Has thanked: 3 times
Have thanks: 3 times
I try to get rid of tread. I would like to know by zaromot if there is any progress for the script of demons's souls and dark souls 2 and 3


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon May 22, 2017 6:20 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 581
Has thanked: 39 times
Have thanks: 586 times
No, no any updates or fixes. Completely abandoned those games (and many others xD). Anyone, feel free to continue research, update mine or create new scripts/tools!


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon May 22, 2017 10:48 pm 
Offline
n00b

Joined: Wed Mar 09, 2016 3:19 pm
Posts: 12
Has thanked: 4 times
Have thanks: 0 time
zaramot wrote:
No, no any updates or fixes. Completely abandoned those games (and many others xD). Anyone, feel free to continue research, update mine or create new scripts/tools!

Same goes for LotF, huh?(


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue May 23, 2017 10:16 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 581
Has thanked: 39 times
Have thanks: 586 times
"Yes - is the word to everything. To liberty, to sweetness, to peace and construction"


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue May 23, 2017 11:03 am 
Offline
veteran

Joined: Tue Jul 29, 2014 9:06 am
Posts: 142
Has thanked: 3 times
Have thanks: 3 times
I would just have one request and then I'll leave you in peace. Do you have your last script? You said you had disconnected the skins and the skeleton. Could you reactivate it again? Or at least tell me how can I do it?


Top
 Profile  
 
 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon May 29, 2017 3:10 am 
Offline
ultra-n00b

Joined: Sun Dec 18, 2016 3:32 am
Posts: 9
Has thanked: 4 times
Have thanks: 0 time
Script doesnt support multiple uv channels i see,maps have lightmaps in first uv channel and texture on second i think,but second channel is messed up. Someone can help with that? Im really want to import hollow arenas and thats why i cant rip it from game with ninja ripper. Or maybe someone know way to rip it?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 176 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot], milkhere, MrPool and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group