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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 16, 2017 5:57 pm 
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Not sure if I can help you. I can get you the geometry and uv's, but not rigged models. In order to import them with bones and weights I need skeleton.hkx for those models, not their ragdoll or cloth .hkx


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 16, 2017 6:10 pm 
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zaramot wrote:
Not sure if I can help you. I can get you the geometry and uv's, but not rigged models. In order to import them with bones and weights I need skeleton.hkx for those models, not their ragdoll or cloth .hkx


Hi Zaramot,

Thank you kindly mate, that's really all I need. Just like with the Chariot (previous model), all I really need is the geometry (with proper uvs) and the textures! :)


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 16, 2017 7:00 pm 
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Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 16, 2017 7:11 pm 
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You good sir are a star! Thank you kindly. Will test asap and get back to you . For some reason the previous script would not import some parts of the model, uvs would be wrong and not a match. As far as textures goes how do you converter them and so fast?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 16, 2017 7:26 pm 
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I made Noesis plugin for the textures, it's on the first page, but I will attach it here too. Just download Noesis (awesome and epic tool), copy extracted file into plugins/python folder inside Noesis folder and you should be able to view and then export textures in various formats


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Thu Mar 16, 2017 9:10 pm 
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Testing as I write this! Thank you again and again :)


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Mar 17, 2017 6:45 pm 
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zaramot wrote:
Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

Image


but to the question of the skeletons and skins?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Mar 17, 2017 7:50 pm 
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You can enable bone import part in the script using 3ds max very easy, should work. It's not removed just disabled.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Mar 18, 2017 1:18 am 
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I got it. how does it work? forgive me I know very little about coding, what should I change the script?

just a clarification: the script of Dark Souls 2 will only work with the basic version, with version "scholar of the first sin" no. if you have chance to fix it, it would be greatly appreciated!


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Mar 18, 2017 11:40 pm 
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zaramot wrote:
Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

Image


So strange, but now all models (all - from chr, parts and obj) are invisible for import window
It's normal?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Mar 18, 2017 11:59 pm 
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I think, samples were from DS2 not DS3 - so, as you can see it's asking you for .flv but you have .flver files. I'm almost certain xD Previous script for static models was made for completenoob, by his request, I will edit it later for most of users.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Mar 19, 2017 10:26 am 
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zaramot wrote:
I think, samples were from DS2 not DS3 - so, as you can see it's asking you for .flv but you have .flver files. I'm almost certain xD Previous script for static models was made for completenoob, by his request, I will edit it later for most of users.

Ah, now understand :)

With ds2 it work for get static, not for ds3

Any chance for analogy for ds3? And do you have progress with ds3 script? (I still wait c5140 mesh fix)

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Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Mar 20, 2017 8:59 pm 
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but sorry as I enable the script to import models with the skin and bones?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Mar 21, 2017 2:35 pm 
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hello,i open the data3 ,but i can not see the C1400(someone said it is firekeeper...).i dont know why.
and could u tell the number of abyss watcher?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Tue Mar 21, 2017 8:13 pm 
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TwiChill wrote:
hello,i open the data3 ,but i can not see the C1400(someone said it is firekeeper...).i dont know why.
and could u tell the number of abyss watcher?


Number of Abyss Watchers is c3040
Firekeeper is c1400
(I get almost full lists of characters and armors)
And they ready in some formats (include FBX and OBJ)
http://fav.me/dackmbd
http://fav.me/dao6bj7

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http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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