XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Wed Nov 22, 2017 10:10 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 87 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Thu Nov 17, 2016 9:06 pm 
Offline
ultra-n00b

Joined: Tue Sep 27, 2016 7:42 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
Tried to apply textures on Arbiter but only helmet and face's textures are proper placed on the model, the others are just broken. I would be glad if you could check this out. I'm using 3DS MAX 2016 and Noesis Python plugin for textures.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Thu Nov 17, 2016 10:28 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 612
Has thanked: 39 times
Have thanks: 636 times
Don't have his files, upload them here or send in PM

_________________
Support me
________________
Thak you!


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Fri Nov 18, 2016 4:03 pm 
Offline
ultra-n00b

Joined: Tue Sep 27, 2016 7:42 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
here you are: https://mega.nz/#F!mEdUQCxI!ym7ZbbxO7Mh ... A!XEdziRRD
judge.zip is the file I downloaded but now i'm trying other characters to see if the problem persist.

EDIT:ok I figured out how to apply textures on armor but now I see that the arbiter's body has no UV D: so the result is this
Has TFA already checked arbiter's files? Because if you don't have any problem with them probably files I downloaded from MEGA are broken or something like that. Unfortunately I don't have W10 so I can't extract by myself the files I need.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Tue Dec 20, 2016 10:43 pm 
Offline
veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 132
Has thanked: 20 times
Have thanks: 36 times
Did anybody can upload all parts of judge(arbiter) model?
Thank you.


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Tue Dec 20, 2016 11:49 pm 
Offline
ultra-n00b

Joined: Tue Sep 27, 2016 7:42 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
Nope I tried to implement it in Unreal Engine with rig and texture and I Can say the rig is absolutely bugged and unusable for everything. The good news is that if You just need the default model from KI you Can find It here:https://sfmlab.com/item/1480/
It has bones textures and also the weapon s model.
You Can also search for halo 4's élites :)
I tried both of them and I Can say the are good for everything from games to animation or posing.
If you Need something else Just ask


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Wed Dec 21, 2016 8:01 am 
Offline
veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 132
Has thanked: 20 times
Have thanks: 36 times
I see. Thanks.
I wonder where this guy pulled out this model.


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Wed Dec 21, 2016 6:36 pm 
Offline
ultra-n00b

Joined: Tue Sep 27, 2016 7:42 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
This is exactly what I thought about when I saw that, probably he used a private software to extract It.Some time ago I asked about this in facepunch and someone told me that some killer instinct models can't be fully extracted but then if you search in another thread you find a lot of pics where you see these models rendered and posed so wtf Just download it and enjoy xD


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Wed Dec 21, 2016 7:19 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 612
Has thanked: 39 times
Have thanks: 636 times
Hey, I tried Arbiter's files and uv's looks fine, maybe you're suing old script. Anyway, here's the one I used, check it out

Image


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Support me
________________
Thak you!


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Fri Jan 06, 2017 12:04 pm 
Offline
ultra-n00b

Joined: Thu Jan 05, 2017 2:31 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
zaramot wrote:
Hey, I tried Arbiter's files and uv's looks fine,]


What is the proper way to apply UV and their textures onto the character and accessory mesh? I'm using Noesis and 3dsMax (and the scripts and resources provided in this thread). The meshes and skeleton import perfectly.
However they are textureless and require me to manually extract those using Noesis first. Also the texture files tend to have all costume variations and pieces mapped out in one file, but the meshes are considered separate objects, so applying the maps as is often off-sets the texture.
It doesn't help that I'm new to 3ds and it's likely deeper than Blender. Am I going about this incorrectly?


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Sat Jan 14, 2017 3:10 pm 
Offline
advanced
User avatar

Joined: Thu Sep 03, 2015 10:33 pm
Posts: 59
Has thanked: 4 times
Have thanks: 4 times
Nintendude wrote:
dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be interested in (mainly the XNALara and SFM people) are the female characters, and I think most of us know why.



Thank you very much for the information, I'm already downloading the game. Thanks.


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Sat Jul 29, 2017 2:16 am 
Offline
beginner
User avatar

Joined: Sat Feb 27, 2016 12:41 am
Posts: 25
Has thanked: 6 times
Have thanks: 1 time
Hi, sorry to resurrect this thread, but I'm having an issue with Sadira's mesh. I imported it using the latest MaxScript, and not only was it missing rigging, but it was also providing broken UVs on certain sections ( Image ) . Sample here: https://cdn.discordapp.com/attachments/ ... /sadira.7z

Log here:
https://hastebin.com/iyusofuvel.lisp


Top
 Profile  
 
 Post subject: Re: Killer Instinct .kimesh / .kihkx
PostPosted: Mon Jul 31, 2017 8:25 am 
Offline
ultra-n00b

Joined: Thu Jan 28, 2016 2:55 pm
Posts: 9
Has thanked: 3 times
Have thanks: 0 time
TFA wrote:
snip


I have interest in this too, does anybody have any ideas?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 87 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

All times are UTC + 1 hour


Who is online

Users browsing this forum: DarthAhsoka, fryzz7, Tosyk, Yahoo [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group