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 Post subject: Re: NFS 16
PostPosted: Wed Aug 03, 2016 6:41 pm 
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n00b

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Please Put Clean 3dsMax Script like Battlefield 4 or SWBF ... :?

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 Post subject: Re: NFS 16
PostPosted: Wed Aug 03, 2016 6:53 pm 
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Image
what kinda directory should i select for both mesh and chunk??


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 Post subject: Re: NFS 16
PostPosted: Mon Aug 22, 2016 6:13 am 
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Hi.clean max script please.
any progress ... ?

:oops:


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 Post subject: Re: NFS 16
PostPosted: Tue Sep 06, 2016 5:49 pm 
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Any proress extracting the models?, can´t wait for the Nissan Skyline R34


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 Post subject: Re: NFS 16
PostPosted: Sat Oct 01, 2016 11:58 am 
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mono24 wrote:
zimex25 wrote:
But for Rivals isn't working

I think you got confused as to what that little tool is for, that's just for you to check the GUID info with in a mesh file for the correct .chunk file.
Everything works beautifully for the following Need for Speed games.

    Need For Speed The Run (2011)
    Need For Speed Rivals (2013)
    Need For Speed 2016


In order to get all car meshes and its customizable content you need the following.
Both software to use and its third party plug in can be found HERE.

cheers



the link is down


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 Post subject: Re: NFS 16
PostPosted: Sun Oct 02, 2016 3:10 am 
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kermanRB12 wrote:
the link is down

Everything works fine.


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 Post subject: Re: NFS 16
PostPosted: Mon Oct 03, 2016 12:52 pm 
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Are those script i saw on this pages for the pc version or xbox version ?


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 Post subject: Re: NFS 16
PostPosted: Mon Oct 03, 2016 7:48 pm 
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Justdragos wrote:
Are those script i saw on this pages for the pc version or xbox version ?

As far as I know, PC.


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 Post subject: Re: NFS 16
PostPosted: Sat Nov 05, 2016 1:42 am 
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Need some help !!! how extract the files from NFS the Run with the python Script?
When i try with the script only get this message:

Traceback (most recent call last):
File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 282, in <module>
cat=Cat(catName)
File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 47, in __init__
cat2=open(catname,"rb")
IOError: [Errno 2] No such file or directory: 'D:\\Need For Speed The Run\\Data\\cas.cat'


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 Post subject: Re: NFS 16
PostPosted: Sat Nov 05, 2016 3:34 am 
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cornal wrote:
Traceback (most recent call last):
File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 282, in <module>
cat=Cat(catName)
File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 47, in __init__
cat2=open(catname,"rb")
IOError: [Errno 2] No such file or directory: 'D:\\Need For Speed The Run\\Data\\cas.cat'

First of all, I'm no expert in this but, Although an actual screen shot of the script and the problem would have been better, it looks like you didn't put the proper directory with its files in place, of the game that is, inside the python script.


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 Post subject: Re: NFS 16
PostPosted: Sat Nov 05, 2016 5:45 pm 
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Here is the error:

Image

Also i have problems with chunk & mesh tool, it doesnt works, Ive tried and always have 0 successful :

Image


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 Post subject: Re: NFS 16
PostPosted: Sun Nov 06, 2016 12:20 am 
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I just realized, you want for THE Run game NOT Rivals.
Because NFS The Run does NOT work with those python scripts, they only work with the games based on cas.cat files, where they hold all the info to be extracted for both chunks and other data files.
So what you need is Luigi's quickbms tool and the frostbite script for the .sd/.toc files.
cornal wrote:
Image


Do not bother with those tools, they do NOT work for the NFS series games, I too had ZERO success using them.
cornal wrote:
Also i have problems with chunk & mesh tool, it doesnt works, Ive tried and always have 0 successful :

Image


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 Post subject: Re: NFS 16
PostPosted: Sat Nov 12, 2016 6:28 am 
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Every time I try open a model from NFS 16, 3dsmax crashes, maybe the script only work in x64 :(


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 Post subject: Re: NFS 16
PostPosted: Thu Dec 29, 2016 4:55 pm 
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Hello! I know i'm askig for to much, but could somebody please post all the steps and programs i need to extract the cars/Rims from nfs 16. I have red al the post on this topic, but somehow i don't understand what to do and which program/script i have to use first...

Thank you:D


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 Post subject: Re: NFS 16
PostPosted: Thu Feb 16, 2017 11:54 pm 
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Exist a script to open .mesh of NFS The Run in 3dsmax?



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