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 Post subject: Re: NFS 16
PostPosted: Thu Jun 02, 2016 3:08 pm 
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sorry but need one tutorial :(


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 Post subject: Re: NFS 16
PostPosted: Fri Jun 03, 2016 12:51 am 
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JONATHANTKB wrote:
sorry but need one tutorial :(

Here's first mistake I've noticed straight from the image you posted.
Make the change and let me know how it works.


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 Post subject: Re: NFS 16
PostPosted: Fri Jun 03, 2016 3:59 am 
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mono24 wrote:
JONATHANTKB wrote:
sorry but need one tutorial :(

Here's first mistake I've noticed straight from the image you posted.
Make the change and let me know how it works.

:wv: :rock: :rock: :drunken: thanks bro


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 Post subject: Re: NFS 16
PostPosted: Fri Jun 03, 2016 5:48 pm 
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no have end?

Image


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 Post subject: Re: NFS 16
PostPosted: Sat Jun 04, 2016 2:32 am 
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JONATHANTKB wrote:
no have end?

I have no clue as to what is your showing regarding those chunks, or asking, you'll have to do better than that and explain your issue.
And also, again, just by looking at your image I can see the extraction is incomplete, or maybe you do NOT have the legit fully updated game, because the number of chunks is way higher than what you have there, or maybe your using the wrong extraction script.


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 Post subject: Re: NFS 16
PostPosted: Sun Jun 05, 2016 1:38 am 
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mono24 wrote:
JONATHANTKB wrote:
no have end?

I have no clue as to what is your showing regarding those chunks, or asking, you'll have to do better than that and explain your issue.
And also, again, just by looking at your image I can see the extraction is incomplete, or maybe you do NOT have the legit fully updated game, because the number of chunks is way higher than what you have there, or maybe your using the wrong extraction script.

have full game and update


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 Post subject: Re: NFS 16
PostPosted: Fri Jun 10, 2016 4:06 pm 
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any progress? LOD B it's possible import?


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 Post subject: Re: NFS 16
PostPosted: Sun Jun 19, 2016 12:18 am 
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Any progress for the nfs import script for 3ds max?


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 Post subject: Re: NFS 16
PostPosted: Thu Jul 07, 2016 12:36 am 
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anything new for importing mesh with no smooth errors? nfs script works for me on all cars in max but all have smoothing issues


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 Post subject: Re: NFS 16
PostPosted: Tue Jul 26, 2016 1:16 am 
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shawn0317 wrote:
anything new for importing mesh with no smooth errors? nfs script works for me on all cars in max but all have smoothing issues

Just errors or complete recalculation of smoothing?

I digging this problem two days for NFS Rivals cars, because only good result for smoothing you can get with Ninja Ripper + custom import script (reads normals and UV1+UV2 from rips):
Image
(realistic materials without maps)

Standard BF4 Import Script looses normals data:
Image

UUW3D importer do the same:
Image

And just a hour ago, I accidentally find this promising post, download scripts and put them in already running 3dsmax 2013, import a car... and got exactly the same result as with "standard" importer...
With small hope I close 3dsmax 2013 and run 2016, then tried to import with separating parts (as I always do) and 3dsmax crashed in the middle of import process...
Ok, I run it again and do import again, but without parts separation... bingo!:
Image

PS: Do a little more testing - separation of meshes does not always crash 3dsmax 2016, but always broke normals to autocalculated (just like as with Forza models), so we have good smooth or animated parts.
Smoothing does not works for me if I try to import in 3dsmax 2013 without parts splitting (but model saved from 3dsmax 2016 into 2013 format looks ok).


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 Post subject: Re: NFS 16
PostPosted: Sat Jul 30, 2016 5:49 am 
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Andrakann wrote:
shawn0317 wrote:
anything new for importing mesh with no smooth errors? nfs script works for me on all cars in max but all have smoothing issues

Just errors or complete recalculation of smoothing?

I digging this problem two days for NFS Rivals cars, because only good result for smoothing you can get with Ninja Ripper + custom import script (reads normals and UV1+UV2 from rips):
Image
(realistic materials without maps)

Standard BF4 Import Script looses normals data:
Image

UUW3D importer do the same:
Image

And just a hour ago, I accidentally find this promising post, download scripts and put them in already running 3dsmax 2013, import a car... and got exactly the same result as with "standard" importer...
With small hope I close 3dsmax 2013 and run 2016, then tried to import with separating parts (as I always do) and 3dsmax crashed in the middle of import process...
Ok, I run it again and do import again, but without parts separation... bingo!:
Image

PS: Do a little more testing - separation of meshes does not always crash 3dsmax 2016, but always broke normals to autocalculated (just like as with Forza models), so we have good smooth or animated parts.
Smoothing does not works for me if I try to import in 3dsmax 2013 without parts splitting (but model saved from 3dsmax 2016 into 2013 format looks ok).


Non of this scripts seem to work for me, they do nothing when i select .mesh file, i have some other script called nfsinporter2016 and it works but gives the smooth error

EDIT: i moved chunk to new folder and now the select chunk option comes up, i select correct chunk then nothing happens, am i doing something wrong?


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 Post subject: Re: NFS 16
PostPosted: Sat Jul 30, 2016 12:21 pm 
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shawn0317 wrote:
Non of this scripts seem to work for me, they do nothing when i select .mesh file, i have some other script called nfsinporter2016 and it works but gives the smooth error

EDIT: i moved chunk to new folder and now the select chunk option comes up, i select correct chunk then nothing happens, am i doing something wrong?

Maybe you used another script for dumping?
I used from this tuto, dump game, then used "Bf3_MeshFile_Type_Reader.exe" from the same tools pack for sorting out chunks for meshes, at the end I got this directory structure:
Image
Meshes and chunks with same name placed in subfolders.


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 Post subject: Re: NFS 16
PostPosted: Sat Jul 30, 2016 7:22 pm 
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Andrakann wrote:
shawn0317 wrote:
Non of this scripts seem to work for me, they do nothing when i select .mesh file, i have some other script called nfsinporter2016 and it works but gives the smooth error

EDIT: i moved chunk to new folder and now the select chunk option comes up, i select correct chunk then nothing happens, am i doing something wrong?

Maybe you used another script for dumping?
I used from this tuto, dump game, then used "Bf3_MeshFile_Type_Reader.exe" from the same tools pack for sorting out chunks for meshes, at the end I got this directory structure:
Image
Meshes and chunks with same name placed in subfolders.


My dump looks the same also


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 Post subject: Re: NFS 16
PostPosted: Wed Aug 03, 2016 8:59 am 
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I got all files extracted. Now i'm trying to import car models. But there's a problem.
I can't get the importer for the meshes. Also the Ultimate Unwrap 3D page loads extremely slow (server issues?).
This is what i selected at the download page:
Image
And after clicking on "Download", the next webpage loads, only to show this:
Image

Can someone send me the plugin for UU3D instead?


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 Post subject: Re: NFS 16
PostPosted: Wed Aug 03, 2016 9:18 am 
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here ya go :D


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