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 Post subject: NFS 16
PostPosted: Fri Mar 18, 2016 12:22 pm 
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:?: Hello, can somebody help me?
How rip models grom this game.
I extract all files from "cas", what I need to do next?
If I understand correctly, all the models are stored in a "chunk" the files, but I can not could to understand how pull them out.

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 Post subject: Re: NFS 16
PostPosted: Fri Mar 18, 2016 2:03 pm 
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Tools for Frostbite engine should work (maybe new Star Wars Battlefront), if not you could provide few chunks as a sample.


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 Post subject: Re: NFS 16
PostPosted: Fri Mar 18, 2016 3:09 pm 
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zaramot wrote:
Tools for Frostbite engine should work (maybe new Star Wars Battlefront), if not you could provide few chunks as a sample.

I have two folders with "chunk" files.
NFS/chunks and NFS/bundles/chunks
First archive - chunk file from NFS/chunks
https://mega.nz/#!DhZQDB6a!53tiq_JnwTyq ... Ou4IvQ6P-U
Second - chunk file from NFS/bundles/chunks
https://mega.nz/#!GohHnR6B!SSnmos45FQVd ... 44SZqRzuNA

The largest chunk file in NFS/bundles/chunks, weighs 85.3mb, but in NFS/chunks - 237mb.


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 Post subject: Re: NFS 16
PostPosted: Fri Mar 18, 2016 3:53 pm 
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kotovskuy wrote:
zaramot wrote:
Tools for Frostbite engine should work (maybe new Star Wars Battlefront), if not you could provide few chunks as a sample.

I have two folders with "chunk" files.
NFS/chunks and NFS/bundles/chunks
First archive - chunk file from NFS/chunks
https://mega.nz/#!DhZQDB6a!53tiq_JnwTyq ... Ou4IvQ6P-U
Second - chunk file from NFS/bundles/chunks
https://mega.nz/#!GohHnR6B!SSnmos45FQVd ... 44SZqRzuNA

The largest chunk file in NFS/bundles/chunks, weighs 85.3mb, but in NFS/chunks - 237mb.


This is EA VP6 video file


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 Post subject: Re: NFS 16
PostPosted: Fri Mar 18, 2016 4:00 pm 
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zaramot wrote:
Tools for Frostbite engine should work (maybe new Star Wars Battlefront), if not you could provide few chunks as a sample.


i have chunk

https://yadi.sk/d/LZA5f8DGqJH5C

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 Post subject: Re: NFS 16
PostPosted: Fri Mar 18, 2016 10:30 pm 
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I have also tried and successfully extracted the whole game with one of the BF4 python scripts, yet textures do not get recognized, and extension is unknown, instead of I assume .itexture?
also meshes not sure if fully there, although all chunk files get nicely extracted.

all textures looks like this

ai_persona_bmwe46m3_livery01.png 0b000000010000000000000000000000.unknownres6bde20ba

Was the Frostbite bms script supposed to extract ONLY chunks with out folder structure and their specific ebx and other files?

tried to import using this 3dsmax script yet it asks for its specific chunk up on importing a mesh, will not work automatically like in the video, because that tool that puts them in order also does not work, nor the python script dumper.
more info in this YouTube link
https://www.youtube.com/watch?v=VdgwQpWCk84


more sample chunk files here for those who can help further

https://mega.nz/#!DwV3gaZJ!rfhf1uCuyeSyuK_5P8Jw3VklVfQViraTCZz1KGMA0SY
https://mega.nz/#!fwlURQqL!ev3xCDlWiFQthUqKzKYph6GRhs5mRnkzmyDCaOJu4xg

cheers.


Last edited by mono24 on Wed Mar 30, 2016 2:25 am, edited 1 time in total.

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 Post subject: Re: NFS 16
PostPosted: Sat Mar 26, 2016 11:41 am 
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Any progress?


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 Post subject: Re: NFS 16
PostPosted: Sun Mar 27, 2016 6:36 pm 
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Last edited by Wobble on Sun Mar 12, 2017 11:49 am, edited 1 time in total.

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 Post subject: Re: NFS 16
PostPosted: Tue Mar 29, 2016 1:18 am 
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chunk + mesh files

https://yadi.sk/d/TyF9ftlsqYtst


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 Post subject: Re: NFS 16
PostPosted: Tue Mar 29, 2016 11:25 am 
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Last edited by Wobble on Sun Mar 12, 2017 11:49 am, edited 1 time in total.

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 Post subject: Re: NFS 16
PostPosted: Tue Mar 29, 2016 8:20 pm 
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Wobble wrote:
Rename .mesh file to .meshSet. Any program that can import SWBF 2015 models can read these files.
The starting offset is different though, so a small change needs to be made. Meshes look correct.

Attachment:
nissan.JPG

Which changes we need to do?


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 Post subject: Re: NFS 16
PostPosted: Tue Mar 29, 2016 9:46 pm 
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Last edited by Wobble on Sun Mar 12, 2017 11:49 am, edited 1 time in total.

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 Post subject: Re: NFS 16
PostPosted: Wed Mar 30, 2016 2:28 am 
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Wobble wrote:
And the mega stuff is password-protected, so I don't see how the poster expects people to download it.

sorry about that, I didn't even notice the mistake, fixed now.


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 Post subject: Re: NFS 16
PostPosted: Thu Mar 31, 2016 12:41 am 
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Last edited by Wobble on Sun Mar 12, 2017 11:49 am, edited 1 time in total.

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 Post subject: Re: NFS 16
PostPosted: Thu Mar 31, 2016 3:34 am 
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Wobble wrote:
mono24 wrote:
sorry about that, I didn't even notice the mistake, fixed now.


Thanks, but all those chunks are useless without their corresponding .meshSet file.
But, it has already been discovered they use the same format as SWBF 2015, so they're not needed anymore.
Thanks anyway.


I can't even import the model in the format .meshSet which program you're importing and exactly what scripts you are using to import, I tried the scripts from swbf 2015, but the model exactly is not imported into 3D max 2012.Could you make a video guide?



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