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 Post subject: Strife 3D Models
PostPosted: Tue Mar 15, 2016 5:09 pm 
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This is the game: http://store.steampowered.com/app/339280/
It is a free to play MOBA.
I kinda liked the models, so guess what I was thinking :D

When the game is downloaded you can navigate to the folder C:\Steam\SteamApps\common\strife\game\
The file with all the content is called resources0.s2z and can be extracted simply using winzip 8)

the textures are dds format :D

So far so good, the models are in the (you guessed it ) .model file, all other files seem to be xml

So here is a first go at extracting the cow monk (Bo)
Original Artwork
Image

My extraction, for now. only verts and tris at this point

Another update with texture and first import script into max soon :wink:

T.


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 Post subject: Re: Strife 3D Models
PostPosted: Tue Mar 15, 2016 9:46 pm 
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First success on importing multiple meshes into max

T.


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 Post subject: Re: Strife 3D Models
PostPosted: Wed Mar 16, 2016 10:22 pm 
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found name of the meshes and texture coordinates
also figured out that the animations are stored into seperate .clip files
animations are stored in a model.mdl
the rest of the data is stored in a file called hero.entity ( each hero has this set of files )

Some wip:


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 Post subject: Re: Strife 3D Models
PostPosted: Sun Mar 20, 2016 12:14 am 
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THis is going better than expected :)

Found the vertex/bone weights, it is coming along pretty well

T.


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 Post subject: Re: Strife 3D Models
PostPosted: Sun Mar 20, 2016 1:06 pm 
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Script to download , supports 3DS Max 2011 -> 2016

T.


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 Post subject: Re: Strife 3D Models
PostPosted: Sat Jun 04, 2016 3:38 pm 
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thank youuuu

and thank you~ everyone who shares your works on all these importing scripts for people, you really have no idea how awesome are your works for some people to study\work\enjoy\etc.


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 Post subject: Re: Strife 3D Models
PostPosted: Sat Jun 04, 2016 11:00 pm 
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Well at least 1 guy thanked me ( although it has been downloaded like 50 times)

:D

T.

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 Post subject: Re: Strife 3D Models
PostPosted: Sun Jun 05, 2016 1:49 am 
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TaylorMouse wrote:
Well at least 1 guy thanked me ( although it has been downloaded like 50 times)

:D

T.


Sorry man, I was waiting for the game to download so I could test the tools out but... thanks for this and all the wonderful tools you've shared with the community, game companies should be paying you for getting us interested in their free-to-play games and buying the rest, not just for playing but for model viewing.


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 Post subject: Re: Strife 3D Models
PostPosted: Sun Jun 05, 2016 6:15 am 
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TaylorMouse wrote:
Well at least 1 guy thanked me ( although it has been downloaded like 50 times)
Don't be unjust: it were two guys up to 16th of May. :D
(As kinda compensation I thanked you now although I didn't care for those models so far.)

And yeah, a thanks rate of 1 of 50 is poor. But that's life.

Even worse: we authors can call ourselves lucky if the users don't complain about what we've created.

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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Strife 3D Models
PostPosted: Sun Jun 05, 2016 1:41 pm 
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Sorry there, you are right my friend, let me thank you for that :p

T.

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 Post subject: Re: Strife 3D Models
PostPosted: Mon Jun 06, 2016 11:03 am 
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Hi
Here is a Strife Online animation(*.clip) importer.
It requires to install Blender version 249b (32bits) and Python version 26 (32bits)
Doubleclick on file Blender249.blend, import model and than import clip.
I posted this script because i had problem with euler rotation in blender , until found
https://forums.heroesofnewerth.com/show ... rt-scripts


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 Post subject: Re: Strife 3D Models
PostPosted: Tue Jun 07, 2016 6:06 pm 
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Sry my bad, not used to such a chaotic unstructured code... found it

T.

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Last edited by TaylorMouse on Tue Jun 07, 2016 6:47 pm, edited 1 time in total.

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 Post subject: Re: Strife 3D Models
PostPosted: Tue Jun 07, 2016 6:36 pm 
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None of it is compiled, all the scripts in the attachment are readable python source. :D

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 Post subject: Re: Strife 3D Models
PostPosted: Tue Jun 07, 2016 6:48 pm 
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AceWell wrote:
... readable python source...


yeah.. NO

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