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Initial D Extreme Stage [PS3]
http://forum.xentax.com/viewtopic.php?f=16&t=14024
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Author:  skys215 [ Fri Dec 29, 2017 9:28 am ]
Post subject:  Re: Initial D Extreme Stage [PS3]

blackracer wrote:
skys215 wrote:
I guess this is the main body of AE86L.
AE86L_Body_genuine_00.efo this is just one of the extracted file for AE86L.
https://www.dropbox.com/s/c2o60uko4873epj/AE86L_Body_genuine_00.efo?dl=0

And there's another file called texture.efo, which I believe it combines all parts into a car.
https://www.dropbox.com/s/fdkklq9le0nszhm/texture.efo?dl=0

Both file was under the AE86L folder.


Unfortunately the files with YS header have compression, I already asked for help with from Aluigy but he could not understand the method of file compression.



Thanks anyway.
The next thing I want to "crack" is the path of the course. If that is possible, then I can make a course from real life(though it can't be so accurate as reality).
Are you interested?

Author:  zoloat [ Fri Dec 29, 2017 3:44 pm ]
Post subject:  Re: Initial D Extreme Stage [PS3]

skys215 wrote:
blackracer wrote:
skys215 wrote:
I guess this is the main body of AE86L.
AE86L_Body_genuine_00.efo this is just one of the extracted file for AE86L.
https://www.dropbox.com/s/c2o60uko4873epj/AE86L_Body_genuine_00.efo?dl=0

And there's another file called texture.efo, which I believe it combines all parts into a car.
https://www.dropbox.com/s/fdkklq9le0nszhm/texture.efo?dl=0

Both file was under the AE86L folder.


Unfortunately the files with YS header have compression, I already asked for help with from Aluigy but he could not understand the method of file compression.



Thanks anyway.
The next thing I want to "crack" is the path of the course. If that is possible, then I can make a course from real life(though it can't be so accurate as reality).
Are you interested?


I'm also interested in courses. But I'm a tech noob, I know nothing about coding. But if you interested, I want to help as anyway as I can. Such as emulator tests, finance...(I'm not rich, though)

Author:  skys215 [ Sun Jan 07, 2018 4:24 pm ]
Post subject:  Re: Initial D Extreme Stage [PS3]

blackracer wrote:
Hi guys, I have not been here for a long time, there was a problem with my hardware iMac ))
I tried to write a script on Noesis, and I have some success, but the script contains a lot of mistakes ...
This script works with InitialD Extreme Stage/ InitialD Arcade Stage 6AA / InitialD Arcade Stage 7AAX and InitialD Arcade Stage 8 Infinity with *.efo containers that contain meshes and textures.

At the moment the script does not work correctly, it reads not the hex offset in the files but it looks for the content labels
I could not fully understand the structure. * .efo, who knows how to handle hex, I will be glad to any help and advice in search of the necessary displacements and decoding of the structure.

Currently, the script reads only files containing single models (not group models)

several primitive models for tests here:
https://www.dropbox.com/s/geejzobp9m6yw ... 6.zip?dl=0

example structure cube.efo
I was not able to find the offset at the beginning of the file to these blocks, I can not understand where they can be in * .efo (((
Image


I can only open the cube.efo with this script.
The other files in the package which has YABX header is still not openable.

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