XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Mar 27, 2017 7:36 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7
Author Message
 Post subject: Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
PostPosted: Sat Mar 11, 2017 10:45 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 1962
Has thanked: 344 times
Have thanks: 955 times














You can make the ads go away by registering

AceWell wrote:
face indices (33858) * 2 = 67716 - 63096 (0xf678) = 4620 /2
so the last mat group would be assigned to the last 2310 faces out of the submesh total faces 8D
For the first submesh, yes, I'd say so.

(But I've made a stupid error with absolute/relative face indices, some + is required.
Submesh 6 should have 7 groups.)

well, it's not a simple '+', those crazy dev bastards might have used the same principles for building groups as the ones from FH3?
(Gosh, I really hope I don't have to work with median face indices and do a quicksorting which was a bad idea for early FH3 extractor versions.)

see this is so annoying:
f 2724/2724 2725/2725 2726/2726
f 2725/2725 2727/2727 2726/2726
f 742/742 744/744 743/743
f 741/741 742/742 743/743
f 743/743 752/752 741/741
f 750/750 741/741 752/752
f 750/750 752/752 751/751
f 749/749 750/750 751/751
f 745/745 746/746 747/747
f 748/748 747/747 746/746
f 747/747 748/748 741/741
f 750/750 747/747 741/741
f 2720/2720 2721/2721 2722/2722
f 2721/2721 2723/2723 2722/2722
f 2723/2723 2713/2713 2722/2722

Simple solutions looks good for some submesh but misses too many groups (reason see at end of post):
(seems I'll have to do a "per submesh" sorting at least)

edit: I did that sorting, it looked ok for the first submesh but not for the rest.

For the unsorted thingie it's weird:

There's this maximum faceindex, # 12. maxFI 27928 (might be wrong calculated, not sure)
and there's the values from the "FACE " tables:

# 27324
# ----------
# 27519 28186 < which don't make too much sense down from here
# ----------
# 28189
# ----------
# 28284 28725
# ----------
# 28755
# ----------
# 28764
# ----------
# 29178
# ----------
# 0


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm8.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot], HenriqueDrifter, hoopera, kevmeister, Meguido, o0Crofty0o, raidergale and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group