XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Aug 21, 2017 9:32 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Skyforge .bin
PostPosted: Mon Mar 27, 2017 6:04 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 842
Has thanked: 1805 times
Have thanks: 436 times
don't know, i don't have or play the game, but if it isn't "geometry.bin" then it likely won't open with the script

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Tue Mar 28, 2017 11:58 am 
Offline
beginner
User avatar

Joined: Wed Jun 08, 2011 1:58 pm
Posts: 33
Location: Nish, Serbia
Has thanked: 19 times
Have thanks: 9 times
parttimegamer15 wrote:
AceWell wrote:
yeah upload some that don't work so i can test before updating the script.

Ace, sorry for the delay in replying. I tried again today but I think I am not even getting the basics right...The bin file I am trying to export is under the following folder...Not sure this is the path I should be using (I can't see anything starting with geometry.bin or anything that sounds like mesh file...
Image

all the materiallayer.bin files are packed textures. as Ace said his plugin for noesis opens geometry.bin files. if you're missing the geometry.bin file then something might have went wrong during the unpacking process. for which armor are you missing the geometry.bin file?


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Tue May 16, 2017 1:07 am 
Offline
ultra-n00b

Joined: Sun Mar 27, 2016 4:29 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
https://habrahabr.ru/company/mailru/blog/248873/ Here is a description of the device models.


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Sat Aug 05, 2017 4:13 am 
Offline
ultra-n00b

Joined: Wed Jul 02, 2014 6:33 am
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
all the materiallayer.bin files are packed textures.

unpack textures script plz


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Wed Aug 09, 2017 7:19 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 842
Has thanked: 1805 times
Have thanks: 436 times
lxxxk wrote:
all the materiallayer.bin files are packed textures.

unpack textures script plz

upload some samples for examination please (:

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Thu Aug 10, 2017 9:15 am 
Offline
ultra-n00b

Joined: Wed Jul 02, 2014 6:33 am
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
http://zheli.org/data/20170810161436.rar


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Thu Aug 10, 2017 3:19 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 842
Has thanked: 1805 times
Have thanks: 436 times
heres a Noesis python script to open your sample :D

supports dxt5 and is set to display all mips :D
if some textures appear invisible just press F11 to disable viewport transparency while viewing.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Fri Aug 11, 2017 3:11 am 
Offline
ultra-n00b

Joined: Wed Jul 02, 2014 6:33 am
Posts: 6
Has thanked: 0 time
Have thanks: 0 time
thanks
Image
Model broken, please fixes

heres a model samples

http://zheli.org/data/20170811101342.rar


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Fri Aug 11, 2017 4:55 am 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 842
Has thanked: 1805 times
Have thanks: 436 times
the problem with these model files has always been there is no header, just the total buffer sizes for vertex block and indices are stored.
your sample has face indices that reset to "00 00" five times, could be LODs or accessories, i didn't check.
that reset in the indices is the only indication there may be submeshes, so changing the script to make
it work for this sample could break it for others because detecting this "reset" may not be reliable.



Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Fri Aug 11, 2017 3:01 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2095
Has thanked: 405 times
Have thanks: 1058 times
yep, some armor and lod:


H2O file for upper part of pic:

0x16CC36 16035
Vb1
24 8
0x743A8 3928
020400
0x0 255


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Sat Aug 12, 2017 6:03 pm 
Offline
beginner
User avatar

Joined: Wed Jun 08, 2011 1:58 pm
Posts: 33
Location: Nish, Serbia
Has thanked: 19 times
Have thanks: 9 times
AceWell wrote:
heres a Noesis python script to open your sample :D

supports dxt5 and is set to display all mips :D
if some textures appear invisible just press F11 to disable viewport transparency while viewing.

thanks for this but word of warning as not all textures are dxt5, found some r8g8b8a8_unorm in the mix.


Top
 Profile  
 
 Post subject: Re: Skyforge .bin
PostPosted: Sat Aug 12, 2017 6:15 pm 
Offline
VIP member
VIP member

Joined: Wed Nov 05, 2008 12:16 pm
Posts: 842
Has thanked: 1805 times
Have thanks: 436 times
OriginOfWaves wrote:
not all textures are dxt5, found some r8g8b8a8_unorm in the mix.

upload some samples and i'll have a look, these files have no header or anything
so there isn't a whole lot one can do with them other than extracting by hand. :)

_________________
Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: RunaWhite and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group