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 Post subject: Skyforge .bin
PostPosted: Thu Nov 05, 2015 4:41 am 
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ultra-n00b

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Image

Game download link:
http://sf.my.com/us/download/
sample files:
https://mega.nz/#!D0FjiZ7Q!RTxa0vuNjGFkrMV4HmtGWkFFtdzqP1mVZhbX4iQeahI


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Nov 22, 2015 12:08 pm 
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Hi

Files like "Skyforge_Characters\Female\Skins\Armors\Robot\Base.Skin-Geometry.bin" have only mesh data.
No info about submeshes, lods, vertex stride, only vertexdata size and indicedata size.
Vertex position is as floats from 3 x 2bytes (3 shorts).


Files like "Skyforge_Characters\Female\Skins\Armors\Robot\Base-MaterialLayer.bin" have image data.


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Nov 22, 2015 12:55 pm 
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Yes, .bin from character's folder stores only raw mesh/image data inside. There's a big files which stores all information about any object in the game - mesh/textures/skeleton it's about ~270-280mb in size. I have script for model import, but it's in "beta" stage, though it's importing most of player models (maybe vehicles too or weapons)


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 Post subject: Re: Skyforge .bin
PostPosted: Mon Nov 30, 2015 8:14 pm 
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Zaramot any chance you can share your script? also will it work for Allods online?


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 Post subject: Re: Skyforge .bin
PostPosted: Tue Dec 01, 2015 8:12 am 
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Szkaradek123 , How did you get 3-floats from 3-shorts ?
3-shorts are 3-half ( floats ) ?


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 Post subject: Re: Skyforge .bin
PostPosted: Tue Dec 01, 2015 10:38 am 
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I can, but script is in very early stage :( You will get character models (not all of them) and that's all, and no rig! Should finish it, at least with rig support, after I will end with other game I'm working on now


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 Post subject: Re: Skyforge .bin
PostPosted: Tue Dec 01, 2015 7:40 pm 
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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm5.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Skyforge .bin
PostPosted: Mon Aug 22, 2016 8:57 pm 
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shakotay2 wrote:

thanks for the model shakotay2

not sure if people are still trying to extract assets form Skyforge but i have managed to extract some textures.

Image

Are people still interested in reverse engineering this game? they made one of the most optimized and good looking game engines i've ever seen. their textures are a little bit unusual.

i documented my findings about the textures here http://forum.xentax.com/viewtopic.php?f=18&t=12828&p=121865#p121865 if anyone's intetested


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 Post subject: Re: Skyforge .bin
PostPosted: Sat Feb 11, 2017 6:02 pm 
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Bump, any progress on the script?


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Feb 12, 2017 8:24 am 
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here is a Noesis python script to open the Geometry.bin samples :D

supports geometry and UVs
and it looks like there are overlapping LOD meshes that need separating


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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Mar 19, 2017 2:46 am 
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AceWell wrote:
here is a Noesis python script to open the Geometry.bin samples :D

supports geometry and UVs
and it looks like there are overlapping LOD meshes that need separating


Help, getting the following error...I am trying to extract from the Visual.Characters pak files
File "G:\Program Files\ModTools\Noesisv4206\plugins\python\fmt_Skyforge_bin.py", line 36, in noepyLoadModel
rapi.rpgCommitTriangles(IBuf, noesis.RPGEODATA_USHORT, FCount, noesis.RPGEO_TRIANGLE, 1) #SHORT for word indices
RuntimeError: Number of indices must be evenly divisible by 3 with RPGEO_TRIANGLE


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Mar 19, 2017 10:24 am 
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easy fix, looks like it uses triangle strips instead but i would need to see the sample for testing.

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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Mar 19, 2017 5:02 pm 
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AceWell wrote:
easy fix, looks like it uses triangle strips instead but i would need to see the sample for testing.

Ace, what info do you need? When you say sample do you want the file that I was trying to open?


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 Post subject: Re: Skyforge .bin
PostPosted: Sun Mar 19, 2017 5:31 pm 
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yeah upload some that don't work so i can test before updating the script.

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Noesis
Hex2obj
QuickBMS
TextureFinder
Unity Assets Bundle Extractor


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