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 Post subject: Sonic and Sega All-Stars Racing .zig and .zif model formats
PostPosted: Mon Oct 26, 2015 2:40 am 
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They have been extracted from Racers.xpac.

These model files hold the tracks and the character models, which I want to extract to 3D software. Not much seems to be known about this format though, let alone ways of extracting the models from it. But apparantly it's a type of archive.

.ZIF example: http://www.mediafire.com/download/h6f12g1eu50qu47/BillyHatcher.zif
.ZIG example: http://www.mediafire.com/download/g6y0174pcrtb2f0/BillyHatcher.zig


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 Post subject: Re: Sonic and Sega All-Stars Racing .zig and .zif model form
PostPosted: Sun Apr 16, 2017 5:48 am 
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both samples are zlib compressed, here is a bms script for that :D
Code:
comtype zlib_noerror
get SIZE asize
get NAME filename
string NAME + "_dec"
clog NAME 0 SIZE SIZE


the zig file contains model and texture data.
the zif file looks like an index file for the zig file.

first submesh in BillyHatcher.zig


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 Post subject: Re: Sonic and Sega All-Stars Racing .zig and .zif model form
PostPosted: Sun Apr 16, 2017 7:28 am 
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(well, Ace, how it comes to answer this request one and a half year later? :D )

I've cut out the DXT5 file from BillyHatcher.zig_dec at offset 0xCC554 (.. 0x221B44) with header.


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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