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 Post subject: Frogger 3D .MAP
PostPosted: Tue Oct 13, 2015 12:16 am 
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Hi, I was wondering if any sorts of 3D graphics can be extracted from these MAP files found in Frogger 3D for PC?
These are maps in the game.

http://puu.sh/kI8Rq.zip


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Thu Oct 15, 2015 4:45 pm 
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anything? anything I could do with hex2obj?


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Thu Oct 15, 2015 6:27 pm 
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Anyone? Can anyone help? Can't anyone do anything? Can't shakotay get down on his knees and service this person in a timely manner? Can't he be "helped" in finding his precious geometry? Is there no one left in this cold world that CARES?


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Thu Oct 15, 2015 7:38 pm 
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Miles2345 wrote:
anything? anything I could do with hex2obj?
you could search for point clouds - but from a first glance I don't see any (maybe you'll do if you search seriously)

you could search for structures; for example there are 28 bytes blocks with 44 43 30 FF contained in SWP1.MAP;

good luck

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 Post subject: Re: Frogger 3D .MAP
PostPosted: Fri Oct 16, 2015 2:59 pm 
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MrAdults wrote:
Anyone? Can anyone help? Can't anyone do anything? Can't shakotay get down on his knees and service this person in a timely manner? Can't he be "helped" in finding his precious geometry? Is there no one left in this cold world that CARES?


haha sorry, I often feel like my posts get ignored and buried by other requests and I figure they're usually very simple and it'd be beneficial for me to learn from other members who know what they're doing moreso than me. I don't post very often and when I do I usually can go on my own as soon as I know what to do.


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Fri Oct 16, 2015 6:31 pm 
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If you've made an actual attempt on your own (unlike the vast majority of people that ask to have formats looked at here), you should discuss what you've tried and what/where you've investigated in the file to show you've made a real effort. I know I'm much more inclined to help people who are really trying to help themselves, and it's likely that so are quite a few others here. But I'm only going to believe someone's invested effort if they show it rather than just saying "I looked at this but I can't figure it out!"


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Fri Oct 16, 2015 9:38 pm 
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360AMC wrote:
Nothing? God damn it, this is such an injustice. Great game like this with a few things needing to be fixed such as traffic spawning, and it'd be easy to make a decomplier/complier, but nope. :x


The above is such a classic response from another thread that someone gave when a request to figure out a .LUA format wasn't met in a timely manner.

What it means: It is an "injustice" that the person is not helped. Also, this generic car game needs just a few things to be fixed, so COME ON, hurry up already. Finally, it would actually be EASY to make a decompiler/compiler, says the person.

One wonders why this person would need our assistance, when what it wants would actually be EASY to do.

My response.
Image


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Mon Oct 19, 2015 11:25 am 
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What's the point of all this banter lol. Yeah sure, people can seem a bit witty in how they word their requests, but who cares, right? No need to post anything if it doesn't help anyone or anything, just seems silly.


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Wed Oct 21, 2015 12:39 am 
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TGE wrote:
What's the point of all this banter lol. Yeah sure, people can seem a bit witty in how they word their requests, but who cares, right? No need to post anything if it doesn't help anyone or anything, just seems silly.

I agree, what is the point of all this banter about all this banter? What is the point of forums? What is the point of communication, or interacting with human beings in a sorrowful dance that can only end in the hedgehog's remorse? These are the questions we must ask in order to uncover the secrets of Frogger 3D, because like Frogger, we are destined to patterns of repetition which are fueled by an illusion of meaning.


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Thu Oct 22, 2015 12:33 am 
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what has this thread come to


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Thu Oct 22, 2015 9:20 pm 
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The header of the .MAP files says: "Maybe this time it'll all work fine"

Very comforting mister coder, very comforting.

Also, what has this thread come to? Kermit leapfrogged to the quintessence of Life, the Universe and Everything: Pointless Banter. And women. But without the women.

But hell, maybe this time it'll all work fine.


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Fri May 27, 2016 8:19 am 
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Are we even 100% sure models are in the .map files? I'm only asking because the only other option, being .wad, seems like a common extension for archives on PSX games, even if the game was ported to PC, and for the record this is a PSX/PC game.

What I've got so far from both can be found here (.map) and here (.wad). Unfortunately I'm not super pro on file reversing, so I can't get and give any more information.

Miles (OP poster) has some additional information posted here that is not in this or those topics.

Since the DL link in the OP seems to be disfunct, I've gone and uploaded a file of both specified files here: http://www.mediafire.com/download/1zd34 ... nd_WAD.zip

Cheers!


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Sun Jun 12, 2016 6:24 am 
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i got a point cloud from your SUB1.map sample under the VRTX section :D
Image

i could not figure out the face indices though :(

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 Post subject: Re: Frogger 3D .MAP
PostPosted: Mon Jun 20, 2016 9:06 pm 
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That's amazing progress! :D
You're probably the one who has gotten furthest so far on this anywhere, so I must encourage you to keep at it. Hopefully you can figure out the faces or get help with them.


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 Post subject: Re: Frogger 3D .MAP
PostPosted: Thu Apr 06, 2017 6:24 pm 
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Kneesnap wrote:
Could someone help me fill in the rest of the data to get a complete model?

This is what I get:

Seems to use quads for faces and needs face indices offset (74).
hex2obj uses both but not together, that's the problem.


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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