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 Post subject: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Mon Sep 10, 2018 12:38 pm 
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how extract the ".pack" files? hlp [roll]

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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Mon Sep 10, 2018 5:18 pm 
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cyber212 wrote:
how extract the ".pack" files? hlp [roll]

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Upload file samples.

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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Mon Sep 10, 2018 8:44 pm 
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https://mega.nz/#!Cksh0A5Z!5pHdNqx_8yXXcqWgFnzUzxhC7bmPT0M5Lb53sOGhEw8


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Mon Sep 10, 2018 10:39 pm 
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looks complicated. it's not packed but 'encoded' or 'encrypted'. this archive seems to contain only shader files and lots of text in it.


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Mon Sep 10, 2018 11:10 pm 
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this url is compressed at the end of the file for some reason.
https://www.gamedev.net/forums/topic/60 ... eam-issue/


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Mon Sep 10, 2018 11:27 pm 
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chrrox wrote:
this url is compressed at the end of the file for some reason.
https://www.gamedev.net/forums/topic/60 ... eam-issue/


that 'some reason' is developing the port. i know how bad the rendering code runs on emulators or the ps2 emulator out there. i'm sure they had to optimize a good portion of the game to run nicely on x86 and current rendering tech.


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 11, 2018 12:18 am 
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Yeah it's a weird format. Can we have more samples?

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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 11, 2018 3:16 pm 
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Gh0stBlade wrote:
Yeah it's a weird format. Can we have more samples?


https://mega.nz/#F!epVUyICZ!WsaKTGHsGjPqrxDFqSkF-g


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 11, 2018 5:02 pm 
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same format. and looking at the steam demo data the models and textures might be in the atlas or zoe2 .dat files. still downloading. will mess with it later.

well now. demo been played. ran pretty nice on my craptop. barely any cpu utilisation. had to play in 720p tho. my gpu got no fillrate with bs vram. :D

about the data: i'm certain the meshes and animation data are 'reused' from the original game data. the container is identical to the ps2 version, just the offsets are switched to little endian. good luck figuring the data out. probably ps2 format data.

edit: done the atlas file texture dumper. you can find it in your zenhax thread.


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 18, 2018 10:26 am 
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model, using hex2obj (view links in my sig):


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 18, 2018 10:41 am 
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bigger one:


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 18, 2018 10:47 am 
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character model:

(models from 010.pack of the demo version)


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 18, 2018 8:03 pm 
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hey, im interested to extract 3d models from this game, can someone tell me all the steps? ( or link guidelines wuould be ok too) beacuse im feel confused


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 18, 2018 8:34 pm 
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unpack *.pack files using zoe2_cygames.bms with quickbms.exe (author: aluigi).
Extract meshes from *.mdl file using hex2obj for example (view links in my sig).

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
PostPosted: Tue Sep 18, 2018 9:14 pm 
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shakotay2 wrote:
unpack *.pack files using zoe2_cygames.bms with quickbms.exe (author: aluigi).
Extract meshes from *.mdl file using hex2obj for example (view links in my sig).


ok i unpacked some mdl files, now i try with hex2obj, hope to understand what to do
tnx for the advice :keke:


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