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 Post subject: Re: ArtStation files
PostPosted: Mon Jul 04, 2016 1:49 am 
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joeyq wrote:
I'm trying to use ninja ripper on this model https://www.artstation.com/artwork/8bEXO but getting 1kb files.
Can anybody help or give a few pointers to what settings to use?

Have you tried using the marmoset viewer tool they provided in the thread


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 Post subject: Re: ArtStation files
PostPosted: Mon Jul 04, 2016 1:33 pm 
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soulbrother73 wrote:
Hello , ninja ripper works fine for me for most models , except for some sketchfab models.

How do you make ninja ripper work for artstation files?

Jaydenthetank wrote:
joeyq wrote:
I'm trying to use ninja ripper on this model https://www.artstation.com/artwork/8bEXO but getting 1kb files.
Can anybody help or give a few pointers to what settings to use?

Have you tried using the marmoset viewer tool they provided in the thread

If you mean "mviewUnpack", no it doesn't work. Well, textures are exported but obj mesh destroyed.


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 Post subject: Re: ArtStation files
PostPosted: Tue Jul 05, 2016 12:57 am 
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I , use this method.
1. Download ninja ripper 1.5.1
2. Download firefox browser
After all is installed
3. Right click on ninja ripper x86 and run as administrator .
4. Set rip all as f4 , direct exe. to firefox exe. , set intruder to d3d9 wrapper.

And your ready to rip when you hit f4 dont hit any other buttons ,i rotate the model and if it pauses you know its ripping.


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 Post subject: Re: ArtStation files
PostPosted: Tue Jul 05, 2016 12:07 pm 
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soulbrother73 wrote:
I , use this method.
1. Download ninja ripper 1.5.1
2. Download firefox browser
After all is installed
3. Right click on ninja ripper x86 and run as administrator .
4. Set rip all as f4 , direct exe. to firefox exe. , set intruder to d3d9 wrapper.

And your ready to rip when you hit f4 dont hit any other buttons ,i rotate the model and if it pauses you know its ripping.


Thank you soulbrother73! One last question, the uv's are messed up, is there a way to solve this issue? I'm using 3dsmax 2011 btw.
Image


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 Post subject: Re: ArtStation files
PostPosted: Tue Jul 05, 2016 11:34 pm 
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Follow this tutorial , expand the web rip section.

http://p3dm.ru/tutorials/ripper/157-how ... 22015.html


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 Post subject: Re: ArtStation files
PostPosted: Wed Jul 06, 2016 5:35 pm 
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soulbrother73 wrote:
Follow this tutorial , expand the web rip section.

http://p3dm.ru/tutorials/ripper/157-how ... 22015.html


Thank you again soulbrother73. For correct uv's you need to set Vertex Layout to Manual and UV coords to 3-4.
Image


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 Post subject: Re: ArtStation files
PostPosted: Fri Jul 08, 2016 5:37 am 
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I just found another problem. Some of model were used material map then when extract it with the maxscript provide by TaylorMouse it will mess up UV map and make texture unusable. And advice to fix this? Here is code in JSON file.

Code:
"meshes":[
{
"name":"Main_Body_Insides",
"indexCount":137760,
"indexTypeSize":2,
"wireCount":275520,
"vertexCount":36994,
"cullBackFaces":1,
"castShadows":1,
"minBound":[-5.77684,0.00310202,-6.33012],
"maxBound":[10,6.88782,6.33013],
"subMeshes":[
{"material":"Map 1","firstIndex":0,"indexCount":34536,"firstWireIndex":0,"wireIndexCount":69072},
{"material":"Map 4","firstIndex":34536,"indexCount":27906,"firstWireIndex":69072,"wireIndexCount":55812},
{"material":"Map 3","firstIndex":62442,"indexCount":18768,"firstWireIndex":124884,"wireIndexCount":37536},
{"material":"Map 2","firstIndex":81210,"indexCount":21816,"firstWireIndex":162420,"wireIndexCount":43632},
{"material":"Map 5","firstIndex":103026,"indexCount":34734,"firstWireIndex":206052,"wireIndexCount":69468}
],
"transform":[0.0264362,0,0,0,0,1.61875e-018,-0.0264362,0,0,0.0264362,1.61875e-018,0,0,4.50236,5.57535e-008,1],
"file":"mesh0.dat"


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 Post subject: Re: ArtStation files
PostPosted: Tue Aug 02, 2016 12:41 am 
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I'm not running windows (and I'm guessing there's other users who are not).

So my question - Is there a command line script or something for OSX available to unpack mview files?

Thanks!


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 Post subject: Re: ArtStation files
PostPosted: Fri Nov 18, 2016 11:29 pm 
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Bunch of losers rippin others work...


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 Post subject: Re: ArtStation files
PostPosted: Sat Nov 19, 2016 2:31 am 
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Rofl wrote:
Bunch of losers rippin others work...


Do you know how to model at least??

_________________
Image


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 Post subject: Re: ArtStation files
PostPosted: Sat Dec 10, 2016 8:07 am 
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Greetings All,

Could somebody please give a quick bit of basic advice to a newbie about importing the various texture files into Cinema4d from an Artstation Marmoset mview file once everything has been processed by mviewUnpack tool?

The old Riptide Pro plugin does a rather nice job at importing the series of multiple object files into Cinema4d. About only change I currently make to the default settings is to turn off transparency and alpha channel before importing (otherwise everything imported comes in transparent. Easier to turn back on just for the objects that need it.)

A typical very simple import with mviewUnpack results in an output folder with the following files:

girl.mtl
mat0_a.jp - Alpha map
mat0_c.jp - Color map
mat0_g.jp - Glow map
mat0_n.jp - Normal map (but set as the Bump map in the mtl file?)
mat0_r.jp - Not sure what this is....reflectance color?
mat0_s.jp - Again not sure what this is?
thumbnail.jpg

A typical mtl file that mviewUnpack produces looks like this:

# Material file for mview object
# File Created on 09.12.2016 22:34:05

newmtl [girl]
Ns 50
Ni 0
d 0
Tr 0.000000
Tf 1.000000 1.000000 1.000000
illum 2
Ka 0.000000 0.000000 0.000000
Kd 1 1 1
Ks 0.450000 0.450000 0.450000
Ke 0.000000 0.000000 0.000000
map_Ka mat0_c.jpg
map_Kd mat0_c.jpg
map_d none
map_bump -bm 0.300000 mat0_n.jpg

However only two textures are referenced in the mtl (mat0_c.jpg & mat0_n.jpg).

What to do with the other textures?

The mat0_a.jp Alpha map is fairly straight-forward...just assign the texture in the c4d material editor.
the mat0_g.jp Glow map is also relatively straight-forward....first turn off the "Use Material Color" option then assign the texture under the color dropdown.

But for mat0_r.jp & mat0_s.jp - Again not sure what exactly to do with these.

I'm guessing that under "Reflectance....Default Specular" tab
the choose "Type....Specular - Phong (Legacy)" and assign
mat0_r.jp into the "Layer Color Texture" and then assign
mat0_s.jp into the "Layer Mask Texture".

Is that correct?
And are there any other nice tricks to this?

Absolutely awesome if people could post quick video tutorials of their import workflow in C4d or other software.

Thanks!


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 Post subject: Re: ArtStation files
PostPosted: Thu Dec 22, 2016 8:49 am 
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Hi,

My contribution to the thread. (:

I wrote a simple program which reads the json, parse it and convert the scene to Wavefront Obj.
This is only an initial release, and in really really alpha stage. Materials/UVs are not implemented yet, and a lot of mesh comes out
as invalid.
It's really important that the scene elements must be in the same directory as the json, and the converted file will be there too (Scene.obj)
When I have time, I'll implement material functionality.
Happy converting folks :)


Credits goes to TaylorMouse, his/(Her?) unpacker and hard work
Thanks Taylor!

Update: v2 uploaded with material support


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Last edited by Vindis on Thu Dec 22, 2016 2:30 pm, edited 1 time in total.

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 Post subject: Re: ArtStation files
PostPosted: Thu Dec 22, 2016 2:19 pm 
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Vindis wrote:
Hi,

My contribution to the thread. (:

I wrote a simple program which reads the json, parse it and convert the scene to Wavefront Obj.
This is only an initial release, and in really really alpha stage. Materials/UVs are not implemented yet, and a lot of mesh comes out
as invalid.
It's really important that the scene elements must be in the same directory as the json, and the converted file will be there too (Scene.obj)
When I have time, I'll implement material functionality.
Happy converting folks :)


Credits goes to TaylorMouse, for the unpacker, and his/(Her?) unpacker.
Thanks Taylor!

Update: v2 uploaded with material support


N I C E ! Thanks ! Model problem for .obj https://www.artstation.com/artwork/qoPoR


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 Post subject: Re: ArtStation files
PostPosted: Thu Dec 22, 2016 3:28 pm 
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medwed wrote:
Vindis wrote:
Hi,

My contribution to the thread. (:

I wrote a simple program which reads the json, parse it and convert the scene to Wavefront Obj.
This is only an initial release, and in really really alpha stage. Materials/UVs are not implemented yet, and a lot of mesh comes out
as invalid.
It's really important that the scene elements must be in the same directory as the json, and the converted file will be there too (Scene.obj)
When I have time, I'll implement material functionality.
Happy converting folks :)


Credits goes to TaylorMouse, for the unpacker, and his/(Her?) unpacker.
Thanks Taylor!

Update: v2 uploaded with material support


N I C E ! Thanks ! Model problem for .obj https://www.artstation.com/artwork/qoPoR


Yeah, there's a bunch of models where the converter didn't even working. It's a 50-50 game :/


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 Post subject: Re: ArtStation files
PostPosted: Thu Dec 22, 2016 8:18 pm 
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Oh, I just saw that as I ran through the whole thread, TaylorMouse have his own tool.

Sorry I messed up :D


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