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 Post subject: Re: ArtStation files
PostPosted: Sun Nov 04, 2018 1:04 pm 
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donofdestroy wrote:
Pls if u ripped him give me the link of him

Ow sh*t, I already deleted it.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: ArtStation files
PostPosted: Tue Nov 06, 2018 11:12 am 
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in artstation if not ahy video can not or if I want to get a model but only has photos
if ahy and some tutorial to follow as in sketchfab I would appreciate it


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 Post subject: Re: ArtStation files
PostPosted: Tue Nov 06, 2018 11:23 am 
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jackalmoi wrote:
in artstation if not ahy video can not or if I want to get a model but only has photos
if ahy and some tutorial to follow as in sketchfab I would appreciate it


Didn't understand a lot but for models who only had photos, you had to make it yourself lol, no magic tool here. Even whith a video...
For the tutorials, check in the right thread.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: ArtStation .mview files
PostPosted: Tue Nov 06, 2018 12:32 pm 
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TaylorMouse wrote:
Alright here is how it works, it is NOT automated!!

* Getting the file and extracting its content:
1. Donwload the file in attachment
2. Open the url with the model from ArtStation, do NOT press the play button yet!
3. In Chrome, bring up the Developer tools ( F12)
4. In the dev tools select Network, make sure it is empty ( if not click the next to the record button )
5. Press the Play button to load up the 3D model
6. Lots of stuff will pop up in the dev tool, mostly png files and some Unique identifiers that look like textures, ignore all but the <somefilename>.mview
- it is possible it has a ?<someNumber> behind it, but you can ignore that.
7. double click that file, wait a few seconds, and the file will download.
8. drop the file onto the mviewUnpack.exe, if this does not work, open a command prompt and enter it manually, example: mviewUnpack.exe <filename>.mview
9. this will unpack all the textures and files you need.

* getting the file in max
(since I did all this in the nick of time, I have no automated process for this, but this is how it works)
1. open the json file in a text editor ( if you open this in Visual Studio you can press Control K +D to auto format it )
2. Look for "Meshes"
3. Note the Name, IndexCount, vertexCount and the name of the dat file.

ex:
Code:
"meshes": [
    {
      "name": "Head_L_Head_L_retop",
      "indexCount": 1536,
      "indexTypeSize": 2,
      "wireCount": 2584,
      "vertexCount": 414,
      "cullBackFaces": 1,
      "castShadows": 1,
      "minBound": [ -0.420129, 7.77742, -0.799188 ],
      "maxBound": [ 0.420129, 9.60209, 0.448399 ],
      "subMeshes": [
        {
          "material": "Head",
          "firstIndex": 0,
          "indexCount": 1536,
          "firstWireIndex": 0,
          "wireIndexCount": 2584
        }
      ],
      "file": "mesh0.dat"
    },


4. Open MAX ( any version will do, tested from 2011 )
5. Copy the max script from my previous post into the max Script Editor
6. Change the name of the mesh, indexcount, vertexcount and the name of the dat file
7. Run ( Control + E )
8. do this for all the other meshes in the jSon file
9. DONE

If anyone wants to make this automated, well the second part that is, be my guest :p


Note:
[*] the json file also contains a ref to the material ( in the example it is called "Head" )
[*] search the json file for this material name to know what material is applied to that specific mesh


C&C are welcome

T.

what happens if the model does not have a mview file since a and many models that only have a photo and not a video and some way to be able to rip them


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 Post subject: Re: ArtStation files
PostPosted: Thu Nov 08, 2018 4:50 pm 
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M0fD wrote:
jackalmoi wrote:
in artstation if not ahy video can not or if I want to get a model but only has photos
if ahy and some tutorial to follow as in sketchfab I would appreciate it


Didn't understand a lot but for models who only had photos, you had to make it yourself lol, no magic tool here. Even whith a video...
For the tutorials, check in the right thread.

hello M0fD,can you take a look at this model please?
No matter what ripping method I use,the UV/textures are alway messed up.
https://www.artstation.com/artwork/Nnyad


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 Post subject: Re: ArtStation files
PostPosted: Fri Nov 09, 2018 11:41 pm 
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how textures are added to models to export them in obj
Output extension has set output file type to:
.obj - WaveFront OBJ
Texture name conflict, renaming textures.
that comes to me in noesis when exporting the file


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 Post subject: Re: ArtStation files
PostPosted: Fri Nov 09, 2018 11:46 pm 
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No problem here. Used Noesis.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: ArtStation files
PostPosted: Sat Nov 10, 2018 5:07 pm 
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is the one that comes in the blender pack of this tutorial the figures are exported to me in low poly


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 Post subject: Re: ArtStation files
PostPosted: Tue Nov 13, 2018 10:46 pm 
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Does anyone know why when I view the .mview file in noesis, do I get it like that ???


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 Post subject: Re: ArtStation files
PostPosted: Sat Nov 17, 2018 12:23 pm 
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rasechdz2 wrote:
Does anyone know why when I view the .mview file in noesis, do I get it like that ???


Well if you give us no link we can't help.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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