How did you manage to convert from the HKX bone coordinates and rotations to SMD format?
If I could find a way to batch the process, I could get full DSIII animations out.
This is a project I started last year for Alien:Isolation, it's a HKX converter that outputs SMD skeleton. It works with 2012.2.0 and 2010.2.0, I had intended to take it all the way with support for many versions, and animation output, but I simply moved on to other projects. It's written in C#, a lot of the file structure is defined at the top of Program.cs, and maybe will help people, so I'm making the code public.https://bitbucket.org/Volfin/hkx2smd/overview
I tried building your program as both x86 and x64, normally running the 2014.1.0-r1 HKX files give some errors in the header, but if I copy-paste the 2012.2.0-r1 header over the original, the program reads everything and gets up to "class hkaskeleton signature: 0xFEC1CEDB", then after a few seconds the program crashes with the "System.OutOfMemoryException" error. Looking it up says that I don;t have enough memory, even though I have 16GB of RAM, but I'm assuming that your program is looking for a big chunk of sequential memory that I may not have if my memory usage is fragmented.
What's interesting is that I've tried this with multiple skeletons, and it doesn't matter what size the HKX file is, I still get the error.
I would fix the issue myself, but I'm not versed in C#, so I don't know how to fix it in the code myself.
If you'd like, I could just send you a HKX sample of the skeleton and animations.
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