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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Sun Feb 22, 2015 10:32 am 
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Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her :)
https://www.sendspace.com/file/j0rqi7

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Last edited by zaramot on Sun Feb 22, 2015 10:52 am, edited 1 time in total.

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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Sun Feb 22, 2015 10:49 am 
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Thank you! :)


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Wed Mar 04, 2015 2:23 pm 
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Is it possible to import from other games having the model and the skeleton?
https://yadi.sk/d/ncVa6vgCf2xtB

I imported only the skeleton
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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Wed Mar 04, 2015 4:05 pm 
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should not be too hard to change the max script with these parameters?
(face indices count and vertex count are one less; too lazy to change/reupload the pic)


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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Wed Mar 04, 2015 5:09 pm 
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The issue has been resolved, thank you


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Wed Mar 04, 2015 5:30 pm 
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Kovalevich007, what is the name of the game? It looks like my script works fine for this game, just need to scale model a bit and rotate it to look at front

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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Wed May 20, 2015 10:08 pm 
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Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her


Hi zaramot! How, i can extract this models with bones and skinning?


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Sat Jun 27, 2015 3:36 am 
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Script works fine thanks. However I got the following error with the attached file.
Image


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Mon Oct 19, 2015 2:41 pm 
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Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Mon Oct 19, 2015 2:58 pm 
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SSingh511 wrote:
Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
script may use techniques wich are not supported by your version of 3ds max - my guess.

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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Mon Oct 19, 2015 3:56 pm 
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Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Mon Oct 19, 2015 5:49 pm 
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SSingh511 wrote:
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.

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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Tue Oct 20, 2015 5:17 am 
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Tosyk wrote:
SSingh511 wrote:
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.


Maybe now its time for me to update my Max to maybe 10 or 11......


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Fri Oct 23, 2015 10:58 am 
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SSingh511 wrote:
Tosyk wrote:
SSingh511 wrote:
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.


Maybe now its time for me to update my Max to maybe 10 or 11......


Thanks to Zaramot for this script!!!
Upgrading was useful i updated it to 12....
I extracted this Hulkbuster modrel with bones....if anyone needs it..... ;
http://ssingh511.deviantart.com/art/HUL ... -567780105

Is there any way to load Anims also....?


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 Post subject: Re: [iOS] Marvel Contest of Champions import maxscript
PostPosted: Fri Oct 23, 2015 11:26 am 
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SSingh511 wrote:
Is there any way to load Anims also....?
hardly

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