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[PC] Lords of the Fallen 2014 maxscript
http://forum.xentax.com/viewtopic.php?f=16&t=12600
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Author:  zaramot [ Sun Feb 15, 2015 4:23 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Hmm, I mean this type of meshes. I really didn't try Szkaradek's script yet - if it handles and renames them too, then all others should be not meshes or at least levels, props, environment.

Author:  Tosyk [ Sun Feb 15, 2015 4:48 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

What about this mesh char_hero_cleric_01_body.fmesh?

zaramot wrote:
I really didn't try Szkaradek's script yet - if it handles and renames them too
doesn't seems so.

Author:  zaramot [ Sun Feb 15, 2015 5:11 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Well, file you provided it's just a torso - and it's a first type (main one) of skinned meshes, but there's extra stuff for each of character outfits, it's second format type, just some parts and they are important :)
Like this one - Char__hero_warrior_heavy_04_chest_cloth_01, without it character armor is incomplete. Do you agree?

Image

Author:  zaramot [ Mon Feb 16, 2015 12:20 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Here's script for not skinned meshes like weapons (swords, daggers, shields)

Author:  dadobojanic [ Wed Oct 21, 2015 8:38 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Is there any way to see what map goes to specific object. So far i did all manually by checking uv maps and set manually.

Author:  codenamehunk [ Thu Sep 01, 2016 3:54 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

HI! Anyone here? I'm making the retexture of the Last Traitor armor. It's working except the skirt because I don't know how to name the texture of the skirt of that set. Help anybody? I've tried, but nо luck.
This set is char_hero_cleric_04. If someone have max, could you please to look into it...

Author:  Jah [ Fri Dec 09, 2016 12:08 am ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Hey!

The good news: Ekey have released the new extractor for LotF (from Oct 01, 2016). Now with the correct names and without ugly 00000xxx.dat files.

The bad news: it seems that this topic is dead ...

Author:  zaramot [ Fri Dec 16, 2016 11:27 am ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Could you provide some correctly extracted 3d files? So, I could edit existing script.

Author:  AinkRoin [ Fri Dec 16, 2016 1:41 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Сan someone explain in detail how to use the script for the model in 3d max. I can`t understand =(

Author:  zardalu [ Fri Dec 16, 2016 5:58 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

@AinkRoin:

What are you having trouble with specifically? The scripts are pretty straightforward to use.

1. First you will need to extract all of the files using the extractor from Ekey or others.
2. Put LOTF.ms, LOTF_Apex.ms, and LOTF_WEAPONS_STATIC.ms in your "C:\Program Files\Autodesk\3ds Max Design 2013\scripts" folder.
3. Open 3DS Max (i'm using 3DSMax Design 2013 x64) and go to MaxScript > Run Script.
4. Select the script you want to run:

LOTF.ms opens skeletal meshes (.fmesh files). So far they all work for me.
LOTF_Apex.ms I think is supposed to open the cloth meshes (.apb files, I think), although it does not seem to work for me. I could just be doing it wrong.
LOTF_WEAPONS_STATIC.ms opens the weapons and some static .fmesh files. I get errors on most static meshes.

@zaramot:

Good to see you are around. Thanks for your scripts, amazing work.

- Link changed to PM per forum rules -

char_demon_heavy.fmesh is a working skeletal mesh.
char_demon_heavy_cloth_02.apb is a non working cloth mesh (I think)
prop_mummy_01_inst_001.fmesh is a working static mesh
prop_anvil.fmesh is a non-working static mesh. I get the following error on import attempt with this and a lot of other static meshes:

--Runtime error: buildTVFaces: mesh has no texture vertices - $Editable_Mesh:prop_anvil1 @ [0.000000,0.000000,0.000000]

Let me know if there's anything else that is needed.

Author:  Jah [ Sat Dec 17, 2016 11:40 am ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Hello, @zaramot! Huge thx to you, sir))

zardalu wrote:
https://www.sendspace.com/file/lbaatd

dont work for me so just in case:
http://dropmefiles.com/BPw57 (link will be dead after 31 december 2016)

char_hero_cleric_04_body_cloth_01 - it's seems to be a cloth, but LOTF_Apex.ms thrown an error: buildTVFaces: mesh has no texture vertices $Object001 (As Zardalu already mentioned)
chamber_anvil_column_large_base_001_inst_001 - well, that's a simple static mesh, so we just don't have any maxscript for this.
char_cleric - correct working set of 4 parts for cleric model (When importing all this parts in 3dsmax i've got 4 roots in menu. Is it ok?)

Author:  AinkRoin [ Sat Dec 17, 2016 1:28 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

thanks for the help. It was possible to load a model, but was faced with another problem. How do I find the texture of it? By name it is impossible to find and close it does not lie. I took model char_hero_spell.fmesh

Author:  Jah [ Sat Dec 17, 2016 10:37 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

As i already mentioned (in another forum :] ) there probably won't be a textures for this one. Or developers could use something like glow_fire_01 textures in common with some noise function and shader. But that armor looks like char_hero_cleric_07 without cloth, so you probably could use this one instead.

Author:  raiziel [ Wed Jan 11, 2017 7:06 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

Hello. I have a couple of questions(
I used QBMS script which you have posted in the first message.
The program makes some kind of action but stops and displays a message in the bottom window :
- c_structs: "xmath" "CHUNKS" "(CHUNK_OFF - 0x10) / 4"

In the end, nothing happens and no result. What am I doing wrong? I will be glad if explain like an idiot because I think I followed the instructions but the result is not received but you have it means I missed something or did wrong.

Help please. Really need these models.

Author:  MorgothZeONE [ Fri Jan 20, 2017 9:59 pm ]
Post subject:  Re: [PC] Lords of the Fallen 2014 maxscript

I honestly would like to get some of the enemies and bosses.... I just don't know where to look for them

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