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 Post subject: Looney Tunes Dash
PostPosted: Fri Dec 26, 2014 11:13 am 
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Hi!
I've got the files in this fun game:
https://zynga.com/games/looney-tunes-dash
meshes are *.fmlb extension and textures *.pvr.
someone can help me get the models?
thanks!


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 Post subject: Re: Looney Tunes Dash
PostPosted: Fri Dec 26, 2014 12:20 pm 
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using hex2obj (view link in my sig):


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Looney Tunes Dash
PostPosted: Fri Dec 26, 2014 1:30 pm 
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thanks!


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 Post subject: Re: Looney Tunes Dash
PostPosted: Sat Dec 27, 2014 9:36 am 
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face index tables are often easy to find for simple models. Search for "scrambled alphabets".

=.?.@.A.B.@.?.C.
1.D./.1.C.E.F.G.
H.I.J.K.I.H.L.M

If you're unsure whether to start from 0x4502 or 0x4504 here just try it out.

The vertex count is displayed at the bottom of the left lower list box after pressing go1 in hex2obj.


You can calculate the face index count by dividing the face index table size by the size of the faceindices (sizeofWord=2)

If you don't know how to get the table size, start with a face index count of 500.

start of vertices = start of face index table + faceIndexCount * 2:
0x4504 + 8970*2 // 8970: decimal
= 0x8B18 // start of vertices

(// means: comment is following)

attention: this formula is valid for this type of models only
For other game's models other formulaes are to be used.



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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Looney Tunes Dash
PostPosted: Thu Apr 28, 2016 9:37 pm 
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shakotay2 wrote:
using hex2obj (view link in my sig):

hi shakotay2,
I tried to run your program, but got libgcc_s_dw2-1.dll missing error. I'm in an urgent need of the Bugs Bunny model converted. what are my options?


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 Post subject: Re: Looney Tunes Dash
PostPosted: Thu Apr 28, 2016 10:07 pm 
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download the last version, 0.24c, please

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Looney Tunes Dash
PostPosted: Thu May 12, 2016 11:34 pm 
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Where is the texture for me to try?


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 Post subject: Re: Looney Tunes Dash
PostPosted: Sat Aug 20, 2016 1:52 am 
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How we get from Noesis Python Script.


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 Post subject: Re: Looney Tunes Dash
PostPosted: Sun Aug 21, 2016 5:01 pm 
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PhillipGamer3264 wrote:
How we get from Noesis Python Script.

i need it


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 Post subject: Re: Looney Tunes Dash
PostPosted: Mon Aug 22, 2016 1:59 am 
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PhillipGamer3264 wrote:
PhillipGamer3264 wrote:
How we get from Noesis Python Script.

i need it
If you need it so badly, take the time to learn scripting and do it yourself. That's my philosophy.


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