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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Mar 08, 2017 7:55 am 
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Hello!Can you update the maxscript?Now import max nothing :eek:


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sat Jul 22, 2017 12:38 pm 
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could you update max script :(


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Fri Dec 15, 2017 5:43 am 
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Hi,zaramot.THANK YOU for your great works!!!!
I'm sorry to disturb you.I downloaded a new client,I unpacked the .sfc files with the bms. When I load your plug-in with 3DMAX.I found that the plug-in can't import the .dat file.There is nothing happen in the 3dmax.can you update the plug-in.THANK YOU !!!!

here is the sample:https://mega.nz/#!OxBEnKaa!3W1GQqShQK0Gjm-Px4uA2kgvSxLH4XdzzZwQZUsHaJ8


Last edited by phay008 on Thu Feb 01, 2018 2:15 am, edited 1 time in total.

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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Fri Dec 15, 2017 10:59 am 
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I will take a look at samples you provided, thanks!


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sat Dec 16, 2017 1:48 am 
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zaramot wrote:
I will take a look at samples you provided, thanks!

Thank you! :keke:


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue Dec 26, 2017 8:24 am 
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Thank you! :D :D


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Mar 01, 2018 1:08 pm 
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Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Fri May 04, 2018 4:34 pm 
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X3D wrote:
Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)

Script has been abandoned


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Mon May 07, 2018 11:08 pm 
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X3D wrote:
Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)

i ask for help, some good person from ukraine, Igor Znagovan
and he modified script , so now chance to open .dat higher


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue May 08, 2018 12:03 pm 
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Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue May 08, 2018 12:35 pm 
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haxxeren wrote:
Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl

You dont need models from ring of elysim becouse thay not unique and low quality, trust me


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue May 08, 2018 1:31 pm 
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rulik006 wrote:
haxxeren wrote:
Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl

You dont need models from ring of elysim becouse thay not unique and low quality, trust me
understood. Could you extract this mesh with uv? I need only this one then I could remove the game data.


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sun May 13, 2018 8:28 pm 
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haxxeren wrote:
rulik006 wrote:
haxxeren wrote:
Would it be possible to rip the model from Ring of Elysium? I figured out that it powered by the same engine as moonlight blade, I've try to run the scripts available from this thread and it give me only mesh without uv. Here's sample file along with textures https://www.sendspace.com/file/zb46xl


I attached the converted file for you.


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Mon May 21, 2018 3:03 am 
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rulik006 wrote:
X3D wrote:
Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)

i ask for help, some good person from ukraine, Igor Znagovan
and he modified script , so now chance to open .dat higher



Thank you for the script~I found that I imported the dat file by using this script, it's not includ the bone~


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue May 22, 2018 10:18 am 
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phay008 wrote:
rulik006 wrote:
X3D wrote:
Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)

i ask for help, some good person from ukraine, Igor Znagovan
and he modified script , so now chance to open .dat higher



Thank you for the script~I found that I imported the dat file by using this script, it's not includ the bone~

This script only for architecture&objects
For models with bones exist Apex script on page 2


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