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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue Nov 17, 2015 8:46 am 
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pls scritps DFONT file building and SRT file speedtree


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sat Nov 21, 2015 5:04 am 
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legendbhlc wrote:
pls scritps DFONT file building

zaramot's script can also be used to building .dfont file

Just replace
Code:
types:"MLB Models (*.dat)|*.dat" \

with
Code:
types:"MLB Models (*.dat;*.dfont)|*.dat;*.dfont" \


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Dec 31, 2015 5:30 am 
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Image
How remove this line or fix on 3ds Max
Thank verry much,


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Dec 31, 2015 5:55 am 
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tanystark wrote:
Image
How remove this line or fix on 3ds Max
Thank verry much,
you only need weld vertex.


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Dec 31, 2015 11:44 am 
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Thank CriticalError verry much :)
But what happened in Render, how fix it
Image
Thank verry much, :D


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Dec 31, 2015 6:52 pm 
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Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Fri Jan 01, 2016 4:20 am 
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o0Crofty0o wrote:
Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.

If I remember right,arms are usually in .dfont files.
In CBT3,neck with clothes.
But in Open Beta,developers redo head models,now neck with head,not with clothes anymore.
Image
but only for player model,NPC's neck still with clothes,guess developers are too lazy

If you are looking for neck in Open Beta,I think you should take a look at these 2 folders.
AVATARS_FACE_X_M_FACE (Male)
AVATARS_FACE_X_F_FACE (Female)
Most models don't have neck,but there should be few models have.


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Fri Jan 01, 2016 11:55 am 
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zdsmdbh wrote:
o0Crofty0o wrote:
Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.

If I remember right,arms are usually in .dfont files.
In CBT3,neck with clothes.
But in Open Beta,developers redo head models,now neck with head,not with clothes anymore.
[img]http://i.imgur.com/fLmvjT5.jpg[/ig]
but only for player model,NPC's neck still with clothes,guess developers are too lazy

If you are looking for neck in Open Beta,I think you should take a look at these 2 folders.
AVATARS_FACE_X_M_FACE (Male)
AVATARS_FACE_X_F_FACE (Female)
Most models don't have neck,but there should be few models have.


Ohh thanks so much :) Got them now


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Feb 04, 2016 2:39 am 
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hello people,
how i can get motions of Moonlight Blade, what file name?
thanks,


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Mon Mar 14, 2016 3:38 am 
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Does anyone have a clue about how to extract custom faces from Moonlight Blade? Not the default ones


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Mon Mar 14, 2016 9:15 am 
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How to get textures for the model?can anyonehelp me ?


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Apr 27, 2016 3:40 pm 
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How to package file *.vfs?


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sat Jul 23, 2016 7:17 pm 
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Hi my friend, thank you for your great work, I error occurred importing the file, the sample file link https://mega.nz/#!qZATnArT!gGnhixF1ddOm ... r02yA5FltE


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sat Oct 22, 2016 6:49 pm 
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the new ver,script can't import,please update it


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue Feb 07, 2017 1:35 pm 
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zaramot wrote:
As I said, here's script for second mesh type. I should load most models with bones+weights, but I'm still working to finish it, so wait for some bugs [roll] .

Image

Can the skeleton of the model be extracted???

_________________
I can and I will,just indeterminacy.


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