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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue Nov 18, 2014 6:57 am 
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Turn out hair UV didn't broken,only thing broken was my brain.LOL
Load right .dat and right texture,everything works fine.


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Tue Nov 18, 2014 11:56 am 
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Cool! :) I will update my script with bones and weight support, for the first model type soon.

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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sun Nov 23, 2014 12:19 pm 
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As I said, here's script for second mesh type. I should load most models with bones+weights, but I'm still working to finish it, so wait for some bugs [roll] .

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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sun Nov 23, 2014 3:20 pm 
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zaramot wrote:
As I said, here's script for second mesh type. I should load most models with bones+weights, but I'm still working to finish it, so wait for some bugs [roll] .

Script load 2 meshes,one of them have no UV,another got a wrong-position UV
Image
File:http://www.mediafire.com/download/mn432qul1kp1mf5/MLBBB.rar

Btw,is it possible to get first mesh type bones+weights?


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sun Nov 23, 2014 3:32 pm 
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Sure, it's possible. Just need some time. As for UV's it's solved now, you could flip texture and it will look fine even with old script, but it's not very handy so here's update. About first mesh with no UV's, it's should be that way - it's cloth simulation, so there's sim mesh without UV's


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Sun Nov 23, 2014 4:49 pm 
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zaramot wrote:
Sure, it's possible. Just need some time. As for UV's it's solved now, you could flip texture and it will look fine even with old script, but it's not very handy so here's update. About first mesh with no UV's, it's should be that way - it's cloth simulation, so there's sim mesh without UV's

Sweeeeeeeet!

I skin a head mesh by bones,and I want these bones+weights also work on others head.
There are 2 ways I know so far:
Skin Wrap:Because every head meshes got some slightly different,so result isn't good.
Save envelope and load:Require every meshes got same vertices sequence,but problem is every meshes got diffrent vertices sequence
Image
00000000.dat and 0000000a.dat,select same-position vertex
00000000.dat says it was vertex-41,but 0000000a.dat says it was vertex-39
Because of this,Envelope trick won't work,and Morpher won't work either
So is it possible to unify vertices sequence? :scaredy:
Files:http://www.mediafire.com/download/kakw7yiy146n4lj/Face.rar

Edit:
Just found out that head use bones instead of morpher,so there is no need to "unify vertices sequence" since developers didn't want to unify it at first.


Last edited by jimbojinbo on Mon Apr 06, 2015 9:02 am, edited 1 time in total.

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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Dec 17, 2014 5:32 am 
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THANKS for the maxscript ~Great work.! I really need it ..


Hair uv is ok~


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Mar 11, 2015 2:28 pm 
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well many thanks for support it, I have a question, what about weapons models? after extract all sfc files I got some files of weapons, no all, mayor part of weapons don't have nothing, just dds textures and dfont files so what now?


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Mon Apr 06, 2015 4:34 am 
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Hello, can you tell me the special and model files are those? I find for a long time, I found the file name is a mess!

Sorry, this is the English translation


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Mon Apr 06, 2015 9:21 am 
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wjh12338093 wrote:
Hello, can you tell me the special and model files are those? I find for a long time, I found the file name is a mess!

Sorry, this is the English translation


You cannot find the model file you want?
If so,
NEIYI stand for Underwear
TX stand for TianXiang
ZW stand for ZhenWu
_F_ stand for Female
_M_ stand for Male

There is no files name in package.
That's why files name are mess up.

文件压缩包中没有文件名,所以解压出来的文件的文件名都是随机生成的
看不懂你第一句话说的什么
如果你找不到模型,NEIYI代表内衣,TX代表天香,ZW代表真武,_F_代表女性,_M_代表男性
类似的还有很多
还有问题直接PM我吧


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Apr 08, 2015 1:58 am 
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jimbojinbo wrote:
wjh12338093 wrote:
Hello, can you tell me the special and model files are those? I find for a long time, I found the file name is a mess!

Sorry, this is the English translation


You cannot find the model file you want?
If so,
NEIYI stand for Underwear
TX stand for TianXiang
ZW stand for ZhenWu
_F_ stand for Female
_M_ stand for Male

There is no files name in package.
That's why files name are mess up.

文件压缩包中没有文件名,所以解压出来的文件的文件名都是随机生成的
看不懂你第一句话说的什么
如果你找不到模型,NEIYI代表内衣,TX代表天香,ZW代表真武,_F_代表女性,_M_代表男性
类似的还有很多
还有问题直接PM我吧



Thank you very much!!

我已经PM你了。

你在上边发的FACE文件我下载了,但是导入MAX什么都没有啊。


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Apr 08, 2015 5:29 pm 
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Thank you very much!!!!!
I got it。

Image


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Wed Apr 08, 2015 6:25 pm 
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wjh12338093 wrote:
Thank you very much!!!!!
I got it。

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wow thats great, any chance to explain here or via PM?


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Thu Oct 15, 2015 1:28 pm 
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thats great. [bruce] Thank people very much :D :D


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 Post subject: Re: Moonlight Blade MMO model import maxscript
PostPosted: Fri Oct 16, 2015 9:14 pm 
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where can i find face mesh?


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