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 Post subject: Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
PostPosted: Sat Oct 07, 2017 10:47 pm 
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ultra-n00b

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Hello Guys!

I hope to anyone can help me in this case:

I would like to make pepakura from Marius, but i can't open in 3Ds max.

Anyone can upload for me him in tier2 armor, someone, who has the game and the all of scripts :D

I would appreciate it.

Thank you for the help.

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 Post subject: Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
PostPosted: Thu Feb 01, 2018 2:14 am 
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beginner

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joqqy wrote:
Quite a big update.

Vertex Colors supported
Vertex Normals supported
Tangent Bases supported
Dual Quaternions are supported
Better and Faster Database handling
Better character/skin support
Improved Material Support
CGA/CGAM now supported
Lots of Bug Fixes
and more...


can you update the script for mmo-Acheage?It can import the .chr model files,but not include the bones.Here are some samples
https://mega.nz/#!OxBEnKaa!3W1GQqShQK0Gjm-Px4uA2kgvSxLH4XdzzZwQZUsHaJ8


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 Post subject: Re: How To Ripped Model [Ryse : Son of Rome] Game on Steam P
PostPosted: Fri Feb 02, 2018 9:15 pm 
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ultra-n00b

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Hello, I can not use the pulled out models and textures in the engine, what do you think with what it is related

I open the pak archives with the help of 7z, then drag and drop the files into the CryEngine, but he does not see them

downloaded previously archived archives with models and textures, he also does not see them

Here is a screenshot of what comes out https://pastenow.ru/b277e0ec200ccaa99bee4df8380fe2e0



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