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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Thu Mar 03, 2016 8:51 am 
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Hi folks, I'm trying to make Noesis script to import animation. I have achieved some success, but the animation still loaded not correctly. Maybe someone knows what's the problem?
(you need to put skeleton file [.pab] in animation folder)


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Thu Mar 03, 2016 7:00 pm 
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Can't check it because I don't have paa files.

You could check the python script for blender from Marisuz
viewtopic.php?f=16&t=11849&hilit=.paa
and compare the results with yours.

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Thu Mar 03, 2016 8:06 pm 
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shakotay2 wrote:
You could check the python script for blender from Marisuz

My script based on Marisuz script.

shakotay2 wrote:
and compare the results with yours.

Unfortunately the result is very different.


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Sat Mar 05, 2016 9:34 pm 
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I used shorts divided by 65535 instead of half floats and the walking anim looks better (a little bit like a spider :D , but it walks).

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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Mon Jul 25, 2016 11:32 am 
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im failed animation
help me plz!!


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Thu Aug 25, 2016 10:06 pm 
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hello!
im junior..

Running the blender file,
The results obtained , except paa.

if input paa file,
It was the result of the following....

plz help me...


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Tue Sep 27, 2016 6:14 pm 
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Do the tools used for extracting .paz exist anymore? if so, could someone please pm me?!


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Wed Nov 02, 2016 2:24 am 
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Is anyone able to upload the armor files? I don't have the game, and would really, really appreciate it if someone could!

Thank you if anyone responds!


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Sat Jan 14, 2017 2:50 pm 
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Skykila wrote:
Hi folks, I'm trying to make Noesis script to import animation. I have achieved some success, but the animation still loaded not correctly. Maybe someone knows what's the problem?
(you need to put skeleton file [.pab] in animation folder)


this script is error for "not found Utils.SkyUtils "


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Fri Jan 27, 2017 12:24 pm 
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Szkaraddek, Thanks for the scripts. I am able to import PAC and PAB files. However no luck so far with PAM (static object files)....after running the script nothing is loaded and I am not able to see any thing in the console either. Trying to extract some props and assets...

Any advise?

Szkaradek123 wrote:
Hi

Here is an animation importer for models from this game.
It requires Blender version 249 and Python 26.
I used chrrox script for Noesis viewtopic.php?f=16&t=10909 and ArthainBaka file format research .

Steps:
1.unpack importer
2.run Blender249.blend
3.in Blender Text Window press alt+p and select:
-pac file - for importing a skinned mesh
-pab file - for importing a skeleton
-paa file - for importing an animation
-pam file - for importing static objects

Updated 2015-01-10:
-added pam importer

Updated 2015-01-06:
- added new animation importer


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Thu Mar 09, 2017 9:33 pm 
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Hopefully someone can advise how to import animation files properly.

I'm using blender 2.49b and python 26, using the script from Szkaradek123 I can import pac and pab files and all looks ok but when importing paa files I end up with a broken mesh that looks more like a spider than a human.

Am importing phw_00_nude_0001_noalpha.pac, the associated pab file and phw_00_00_stand_idle_00.paa but end up with this:



Anyone know how to solve this?


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Sun Apr 23, 2017 3:57 pm 
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marmalade wrote:
Hopefully someone can advise how to import animation files properly.

I'm using blender 2.49b and python 26, using the script from Szkaradek123 I can import pac and pab files and all looks ok but when importing paa files I end up with a broken mesh that looks more like a spider than a human.

Am importing phw_00_nude_0001_noalpha.pac, the associated pab file and phw_00_00_stand_idle_00.paa but end up with this:



Anyone know how to solve this?

Me too...


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Sun Apr 30, 2017 11:44 pm 
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Same issue here...Anyone who has already successfuylly imported PAA animation, can you pls help.

Able to import PAC and associated PAB file. Both look scaled to same size. However loading any of the animation (PAA) associated with the PAB results in the armature getting deformed badly :-(


miyuko wrote:
marmalade wrote:
Hopefully someone can advise how to import animation files properly.

I'm using blender 2.49b and python 26, using the script from Szkaradek123 I can import pac and pab files and all looks ok but when importing paa files I end up with a broken mesh that looks more like a spider than a human.

Am importing phw_00_nude_0001_noalpha.pac, the associated pab file and phw_00_00_stand_idle_00.paa but end up with this:



Anyone know how to solve this?

Me too...


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Mon May 01, 2017 12:10 am 
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PAC and PAB file imported
Image

On loading PAA file :-(
Image


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 Post subject: Re: Black Desert Online File Formats (PAB, PAC, PAA)
PostPosted: Tue May 02, 2017 8:33 pm 
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Seems it's a matter of the blend-file version.
I used the files you sent me:
phw_00_nude_0001_noalpha.pac
phw_01.pab

phw_06_01_stand_idle_00.paa
phw_04_01_move_run_r_00.paa

with Blender249.blend as of 3.1.2015 (3rd January) and all works fine
(apart from some oddities with the blender timeline window where the Play/Stop button had to be pressed several times)



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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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