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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Thu Nov 13, 2014 5:27 pm 
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I missed that :oops:

Is it possible to access the same stuff in the game update files, it seems everything is split into smaller chunks and spread across different files?

The latest update for the game with Polyphony's file structure for game update install:

9MB - http://b0.ww.np.dl.playstation.net/tppk ... 100-PE.pkg


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Wed Nov 26, 2014 10:17 pm 
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...any news on track mesh extraction?

Cheers...


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Mon Jan 12, 2015 8:14 pm 
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Could somebody please advise how to use Flatz's GTtool to correctly unpack the cache system present in the game update packages?

Quote:
Also I've reversed their cache system with such weird naming system (K/H/A3 and so on), you can find all needed functions for them too.


Quote:
My tool can handle both things: HDD cache and specdb (and more). You just need to look carefully into original forum thread, I've released them too.


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Mon Feb 09, 2015 9:53 pm 
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I don't want to annoy the people involved in this sweet project with the typical question, but I wonder if you guys have any news regarding the progress of the ripping process :)

Cheers!


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sun Feb 15, 2015 8:57 pm 
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hey guys i'm trying to open gt6.vol but i have a problem the cmd window (gttool) closing please guys someone can to extract me the nismo 270r and nimo 400r models. there are 2 standard models please please


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Thu Mar 12, 2015 3:50 pm 
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mus001 wrote:
hey guys i'm trying to open gt6.vol but i have a problem the cmd window (gttool) closing please guys someone can to extract me the nismo 270r and nimo 400r models. there are 2 standard models please please

are you just clicking the file and a cmd window opens then closes? or are you actually opening a proper cmd window. many people claim (not just for gt6 but for many different things) the window just opens then closes. THEN you find out they didnt actually open a cmd window, they just let the app do its thing, which is the wrong way to do it..

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Yes! i know that's what i said... But its not what i meant. ;)


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Mon Mar 30, 2015 3:54 pm 
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How is going? i hope someday can rip models with some tool from GT5/6 like Forza Studio.

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Last edited by KarinFutoGT on Sun Apr 19, 2015 12:29 am, edited 1 time in total.

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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sat Apr 11, 2015 8:27 pm 
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...any news in this field?

Just wondering if there was any progress regarding 3D models of cars and tracks?

Cheers...


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sun Apr 19, 2015 5:37 pm 
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I tried the gttool using a .cmd and write gttool GT.VOL GT6 E:\Descargas\JUEGOS PC\Gran Turismo 6\BCES01893\PS3_GAME\USRDIR but don't extract anything [roll]

Edit: Fixed it need EXTRACT not something like a large location :P

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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Thu May 28, 2015 7:00 pm 
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Somebody please help me with the PDIPFS folder and Flatz's tool :cry:


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sat Jun 06, 2015 7:06 pm 
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...any progress here?


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sat Jun 27, 2015 8:32 am 
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Bump. Any progress here? :P


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sun Jul 12, 2015 6:16 pm 
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Still waiting for more progress here. This shouldn't be dead, right?


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Mon Jul 20, 2015 6:40 am 
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For those that don't know how f..... works GTTOOL here's a tutorial:

1.- huge your pet.
2.- open cmd
3.- drag on cmd: gttool, gt.vol, write gt5 or gt6 depending the game that you extracting, and for last the output folder where the files can be stored.

EXAMPLE:

C:\USERS\XXXXX\GTTOOL.EXE GT.VOL GT5 OUTPUT FOLDER


For each parameter you must give a space
Example Style Matrix: 8)

C:\USERS\NEO\GTTOOL.EXE[space]GT.VOL[space]GT5orGT6[space]output folder

4.- press ENTER
5.- wait 30 minutes untill all be extracted (going out with your girlfriend, come out to see the birds fly, or prepare you a sandwich) :D

6.- After what the time has passed, cmd put this message: "All files has been extracted"

WARNING: FOR THE EXTRACTION YOU MUST HAVE 30GBs OF SPACE IN YOUR HDD AND A LITTLE BIT OF PATIENCE :P

And voala the gt.vol has been opened.

Hope too much people come to join us to the development of extraction tools for this game

BYE AND THANKS FOR READ!!!!!!


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 Post subject: Re: Gran Turismo 6 Models
PostPosted: Sun Jul 26, 2015 2:35 am 
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cornal wrote:
For those that don't know how f..... works GTTOOL here's a tutorial:

1.- huge your pet.
2.- open cmd
3.- drag on cmd: gttool, gt.vol, write gt5 or gt6 depending the game that you extracting, and for last the output folder where the files can be stored.

EXAMPLE:

C:\USERS\XXXXX\GTTOOL.EXE GT.VOL GT5 OUTPUT FOLDER


For each parameter you must give a space
Example Style Matrix: 8)

C:\USERS\NEO\GTTOOL.EXE[space]GT.VOL[space]GT5orGT6[space]output folder

4.- press ENTER
5.- wait 30 minutes untill all be extracted (going out with your girlfriend, come out to see the birds fly, or prepare you a sandwich) :D

6.- After what the time has passed, cmd put this message: "All files has been extracted"

WARNING: FOR THE EXTRACTION YOU MUST HAVE 30GBs OF SPACE IN YOUR HDD AND A LITTLE BIT OF PATIENCE :P

And voala the gt.vol has been opened.

Hope too much people come to join us to the development of extraction tools for this game

BYE AND THANKS FOR READ!!!!!!


thanks cornal.
I'm successful ripping from body_s file.


but,I wanna track mash data.
but I don't know how to ripping of this.(Cxxx.shapestream?)
tell me about it??



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