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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sun Nov 12, 2017 1:35 am 
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Does anybody know if there's a way to know which textures a map uses other than guessing?

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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sun Nov 19, 2017 9:49 pm 
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Can someone help me please? I used the quickbms script to convert the d3dtx to dds and this is what it looks like Image
there is a thick black line running through it and i dont know why or what i am doing wrong. This is from batman enemy within

Problem was fixed it seems the problem was that i was overwriting the files from episode 2 to episode 1


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Mon Dec 04, 2017 8:35 pm 
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This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those?


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Mon Dec 04, 2017 8:57 pm 
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Escope12 wrote:
This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those?
If it's not on PC, then it's not likely right now, partly because it's gonna be difficult to extract from the PS4 version (and XB1's currently impossible), and I'd most likely need to rewrite everything to support 'em since the model files in the console versions of Telltale's games are set up differently than the PC version's (I still haven't fixed the rigging on the 360's BttF re-release yet!).


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Mon Dec 04, 2017 10:27 pm 
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RandomTBush wrote:
Escope12 wrote:
This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those?
If it's not on PC, then it's not likely right now, partly because it's gonna be difficult to extract from the PS4 version (and XB1's currently impossible), and I'd most likely need to rewrite everything to support 'em since the model files in the console versions of Telltale's games are set up differently than the PC version's (I still haven't fixed the rigging on the 360's BttF re-release yet!).

It’s only on PS4 and Xbox One. I was hoping it would get a PC Version.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Tue Dec 05, 2017 12:55 am 
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I was able to rip all the characters from The Walking Dead: Season 2. I'm gonna rip from The Walking Dead: Michonne & The Walking Dead: Season 1.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sat Dec 16, 2017 9:23 pm 
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I was trying to rip Bigby's model from The Wolf Among Us & I split the UV Layers to apply the line textures to the objects that said Layer 3 and this happened. I don't know if I'm using the wrong textures or if it's a bug.

Image


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sat Dec 23, 2017 10:14 pm 
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Escope12 wrote:
I was trying to rip Bigby's model from The Wolf Among Us & I split the UV Layers to apply the line textures to the objects that said Layer 3 and this happened. I don't know if I'm using the wrong textures or if it's a bug.


I just edited the UVW Layer (or w/e it's called on 3ds) and stretched it a little.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sat Dec 23, 2017 10:22 pm 
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Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Mon Dec 25, 2017 1:17 am 
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RandomTBush wrote:
Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).

I think so. I only tested it out with Bigby's model from The Wolf Among Us.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu Jan 04, 2018 5:57 pm 
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Escope12 wrote:
RandomTBush wrote:
Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).

I think so. I only tested it out with Bigby's model from The Wolf Among Us.
The issue is with (I think) that specific Bigby model, and the wolf he turns into at the end of the story. Though I cant be sure if the wolf's detail lines are mirrored rather than just out of place.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu Jan 04, 2018 6:44 pm 
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Tydeus wrote:
Escope12 wrote:
RandomTBush wrote:
Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).

I think so. I only tested it out with Bigby's model from The Wolf Among Us.
The issue is with (I think) that specific Bigby model, and the wolf he turns into at the end of the story. Though I cant be sure if the wolf's detail lines are mirrored rather than just out of place.

I think it’s out of place. Hopefully RTB can fix it.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu Jan 04, 2018 7:56 pm 
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Okay, yeah, I definitely found the problem.

Image

Turns out I had the wrong order for the UV mapping scale values (apparently it's 1-4-2-3 instead of 1-2-3-4?). I'm gonna check a bunch more things just to make sure (basically I gotta batch-process everything to see if I can find any models that don't just have "1" for its 2nd and 4th layers), then I'll upload the fix.

(EDIT: Welp, found a few models that cause the script to error, so I gotta work on fixing that too.)


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu Jan 04, 2018 8:29 pm 
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RandomTBush wrote:
Okay, yeah, I definitely found the problem.

Image

Turns out I had the wrong order for the UV mapping scale values (apparently it's 1-4-2-3 instead of 1-2-3-4?). I'm gonna check a bunch more things just to make sure (basically I gotta batch-process everything to see if I can find any models that don't just have "1" for its 2nd and 4th layers), then I'll upload the fix.

(EDIT: Welp, found a few models that cause the script to error, so I gotta work on fixing that too.)

Does this happen with the models from The Walking Dead Season 2 when you split the UV Layers as well?


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu Jan 04, 2018 11:09 pm 
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Escope12 wrote:
Does this happen with the models from The Walking Dead Season 2 when you split the UV Layers as well?
Maybe, it is identical to The Wolf Among Us's, after all.

Anyway, script's fixed... I think.

Code:
Fixed the ordering for UV mapping layers so they're not being improperly scaled. Not fully tested, though.
Fixed models with vertex colours causing the script to pause for certain importers due to accidentally leaving in a break command.


https://mega.nz/#!ngBHFbAZ!TiapExUQ-yCE ... L5NUqn3Wtc



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