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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Tue May 16, 2017 12:58 am 
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RandomTBush wrote:
Since the .PROP files are what's used to build the models in-game, it's worth checking in cases like this when they use bone structures that don't match their file names.
Ah, how would I open a .Prop file? Something like Notepadd++?

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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Tue May 16, 2017 1:01 am 
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Tydeus wrote:
RandomTBush wrote:
Since the .PROP files are what's used to build the models in-game, it's worth checking in cases like this when they use bone structures that don't match their file names.
Ah, how would I open a .Prop file? Something like Notepadd++?
Yeah, that'd work. It'd be in plaintext, you'd just have to look past all the random symbols until you see something with ".skl" at the end. Otherwise you'd use a hex editor to look through 'em.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 17, 2017 1:23 pm 
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I need some guidance, i just don't understand what should i do after extracting the .d3dtx to .dds, and what should i do with PROP and SKL files and how to open it in 3DS, sorry if this sounds like noob question because i'm a beginner in this forum (PM me if necessary)


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu May 18, 2017 1:34 am 
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Hm, for some reason the texture of the Layer_3's for Bigby doesnt all line up correctly. I did figure out the render to texture too but certain meshes creates a blank file as if there's nothing there. I guess I could always map the hair to the detail map rather than the other way around, though the texture messes up slightly, white dots everywhere :P


PixelBoyZ69 wrote:
I need some guidance, i just don't understand what should i do after extracting the .d3dtx to .dds, and what should i do with PROP and SKL files and how to open it in 3DS, sorry if this sounds like noob question because i'm a beginner in this forum (PM me if necessary)
Once you've downloaded the script from the first page (TelltaleGames_D3DMesh) save it to your 3DS scripts folder, mine is C:\Program Files (x86)\Autodesk\3ds Max 2009\Scripts for example. Once in 3DS, click MAXScript at the top of the page, goto Run and run the script. Once you've selected which game you want, the script will ask you for the skl file first, and then the d3dmesh files after that, and it should load :P then you can drag and drop the dds files to the model, obviously head goes with the head model etc.

I've probably missed something.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Thu May 18, 2017 11:30 am 
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Tydeus wrote:
Hm, for some reason the texture of the Layer_3's for Bigby doesnt all line up correctly. I did figure out the render to texture too but certain meshes creates a blank file as if there's nothing there. I guess I could always map the hair to the detail map rather than the other way around, though the texture messes up slightly, white dots everywhere :P


PixelBoyZ69 wrote:
I need some guidance, i just don't understand what should i do after extracting the .d3dtx to .dds, and what should i do with PROP and SKL files and how to open it in 3DS, sorry if this sounds like noob question because i'm a beginner in this forum (PM me if necessary)
Once you've downloaded the script from the first page (TelltaleGames_D3DMesh) save it to your 3DS scripts folder, mine is C:\Program Files (x86)\Autodesk\3ds Max 2009\Scripts for example. Once in 3DS, click MAXScript at the top of the page, goto Run and run the script. Once you've selected which game you want, the script will ask you for the skl file first, and then the d3dmesh files after that, and it should load :P then you can drag and drop the dds files to the model, obviously head goes with the head model etc.

I've probably missed something.


Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how :P


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Fri May 19, 2017 11:32 am 
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PixelBoyZ69 wrote:
Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how :P
Well, what I've been doing is dragging them from the folder they're stored in, directly onto the model within 3ds max.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sat May 20, 2017 5:14 pm 
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Tydeus wrote:
PixelBoyZ69 wrote:
Thanks, now i just need to put the .dds file to 3ds max but unfortunately i don't know how :P
Well, what I've been doing is dragging them from the folder they're stored in, directly onto the model within 3ds max.


so... I drag and drop the .DDS file, but what happen is: https://youtu.be/wQUzXv6Vcyk


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sun May 21, 2017 8:35 pm 
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Hey Random, I don't suppose you could fix the mapping with Bigby's Layer 3's could you? The face maps line up perfectly, I think most of the "WolfOut" textures are fine too, but the Wolf and the Bigby model, not so much.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 31, 2017 2:04 pm 
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quickbms's script (Telltale_D3DTX_Batman_GotG_TWD3.bms) can't convert new fifth episode's (A New Frontier​) textures. Telltale again change something in the file format ((


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 31, 2017 2:38 pm 
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Cappu wrote:
quickbms's script (Telltale_D3DTX_Batman_GotG_TWD3.bms) can't convert new fifth episode's (A New Frontier​) textures. Telltale again change something in the file format ((

Works fine for me.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 31, 2017 6:30 pm 
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jayko wrote:
Works fine for me.


thanks for the reply. checked all again and found what the problem was. everything works ))


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 31, 2017 6:44 pm 
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Cappu wrote:
jayko wrote:
Works fine for me.


thanks for the reply. checked all again and found what the problem was. everything works ))
Outdated version, I presume? Since there was the one glitch with Episodes 3 and 4 that I'd fixed earlier, after all.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 31, 2017 7:42 pm 
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RandomTBush wrote:
Outdated version, I presume?

No, there is just one file (goboRichmondApartments.d3dtx) that created an error and did not allow quickbms to convert rest of textures.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Wed May 31, 2017 8:55 pm 
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Cappu wrote:
RandomTBush wrote:
Outdated version, I presume?

No, there is just one file (goboRichmondApartments.d3dtx) that created an error and did not allow quickbms to convert rest of textures.

Ah, that would explain it. I still need to update the script to export those and the lightprobe textures correctly (they contain multiple textures, which causes my script to error with 'em), might have some time later this week to do so.


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sun Jun 04, 2017 1:14 am 
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Jesse face and mouth mesh are very messed up. Trying to fix this like 20 Times and always fail. I'm using 3DS Max 2017
http://i.imgur.com/yUw0d7J.png

My next step: installing 3DS Max 2009, and now i can't put the .dds textures into the models
http://i.imgur.com/MxcwhUT.png

Any help?



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