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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Tue Feb 21, 2017 1:08 am 
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Escope12 wrote:
Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2?
If it's related to the jaw bones being separate from the lower lip bones and whatnot, that's normal. There shouldn't be any problems with importing bone structures since there's only so much information they carry (almost all of which read by my script, including the parenting).

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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Tue Feb 21, 2017 1:50 am 
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RandomTBush wrote:
Escope12 wrote:
Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2?
If it's related to the jaw bones being separate from the lower lip bones and whatnot, that's normal. There shouldn't be any problems with importing bone structures since there's only so much information they carry (almost all of which read by my script, including the parenting).

Oh okay. I was gonna make Facial Expressions for Kenny since I'm planning on importing him over Snake for SSBB.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Tue Feb 21, 2017 1:57 am 
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Escope12 wrote:
RandomTBush wrote:
Escope12 wrote:
Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2?
If it's related to the jaw bones being separate from the lower lip bones and whatnot, that's normal. There shouldn't be any problems with importing bone structures since there's only so much information they carry (almost all of which read by my script, including the parenting).
Oh okay. I was gonna make Facial Expressions for Kenny since I'm planning on importing him over Snake for SSBB.
Just use the "Select and Link" button to attach 'em all to the jaw bone and manipulate 'em that way, it'd be much easier to pose that way.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Tue Feb 21, 2017 11:37 pm 
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Escope12 wrote:
Do you have a tutorial on how to do it? With images maybe?

Yes, I have the tutorial, but it is in Russian. I tried to write it in simple words, so Google-translator translates it with almost no semantic errors: link.


Last edited by Cappu on Mon Mar 13, 2017 7:41 pm, edited 1 time in total.

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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Wed Feb 22, 2017 11:17 am 
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Cappu wrote:
Escope12 wrote:
Do you have a tutorial on how to do it? With images maybe?

Yes, I have the tutorial, but it is in Russian. I tried to write it in simple words, so Google-translator translates it with almost no semantic errors: link.

Here is a bit better translation:
1. Instruments

To extract 3D Models from Telltale Games archives you will need atleast two instruments:

1) Telltale archives extractor "Telltale TTARCH files extractor/rebuilder" from Luigi Auriemma. This is cmd.exe program. It almost always updates, by it's author, you can always find the latest version here: http://aluigi.altervista.org/papers.htm#others-file
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"Telltale TTARCH files extractor/rebuilder" Download link is in the description of it's website

2) RandomTBrush script for 3DS MAX, that allows you to import meshes and their armature. Not all TTG games are work with this script. The list is here viewtopic.php?f=16&t=11687
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Besides script for 3DS MAX, in archive you can also find a program called "QuickBMS". You will need this scripts and the program itself for convert textures from the latest TTG games. If you can't "QuickBMS" in archive, then most likely scenario is that the creator has update the archive and create a different link for it, look for the latest message on the forum or the first pages to ind new links for it.

You can download "QuickBMS" here: http://aluigi.altervista.org/quickbms.htm

Image

Just like the script for 3DS Max, scripts for "QuickBMS" are different for different games, so you should look better in their descriptions.

Just like additional instrument to work with models in 3DS MAX you might also need to download a script called "Quadrangulate". All meshes, that you import in 3DS MAX will be divided in to triangles, This is okay for games that was optimized to use in Video Games. But if you planned to use this models for different purposes, for example, to render animation, then it will be much better for you if you divide models in rectangles. And exactly for this you might need this script. It's free, and you can download it here:
http://www.scriptspot.com/3ds-max/scripts/quadrangulate
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Translated by me Maximmum, a.k.a. Rhysha, a.k.a. Max, a.k.a. Alien!


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Wed Feb 22, 2017 7:19 pm 
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RandomTBush wrote:
I'm still here thankfully, but I unfortunately haven't had much luck with fixing the UV mapping issue yet. But I'm obviously not gonna let that defeat me since it's the only thing left that I need to fix for the importer before I can release the update.

Good luck with your job interview tomorrow!


Thanks, man - it's looking good so far, just gotta wait for a call back now.

I have to say I admire your determination to find a solution to the problem; it's very encouraging. I assume it's a trial-and-error process and probably quite tedious so I'm grateful you're taking the time to do that. If I were in your place it probably would've beat me long ago XD


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Wed Mar 01, 2017 11:05 pm 
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Hey! Looking good so far. I don't suppose you have any plans to go back to TWD season 1 afterwards do you? There are a bunch of issues with various props/scenery. Some of it isnt that hard to work around at the moment, but there's various parts of maps that are slightly dodgy lol.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Thu Mar 02, 2017 2:01 am 
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Tydeus wrote:
Hey! Looking good so far. I don't suppose you have any plans to go back to TWD season 1 afterwards do you? There are a bunch of issues with various props/scenery. Some of it isnt that hard to work around at the moment, but there's various parts of maps that are slightly dodgy lol.
Yeah, I do have plans to go back and update/fix up other parts of the script later (like adding normals and such), but it won't be in the same update as the Batman/TWD3 implementation... whenever I get that fully figured out, that is. Just be sure to let me know which model files in particular have the problems so I can use those as a reference point.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Thu Mar 02, 2017 10:41 pm 
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Yeah thats cool, like I said a lot of the stuff have a simple work around. A lot of the texture faults can be fixed using a combination of UVW Mapping and Unwrap UVW and others can be replaced using other props, but there are a bunch of stuff that I just give up on lol. I'll let you know once you get to that stage! :) I should maybe make a list.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Mar 05, 2017 10:21 am 
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Hi RandomTBush, i want to ask you, is it possible and could you try to make a option to not only export the model but also, import the model in Telltale Engine to d3dmesh and skl format, because that would have been really awesome :]


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Mar 05, 2017 4:15 pm 
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Man the UV mapping seems to be a pain. I still have faith! ;_;


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Mar 05, 2017 8:08 pm 
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jayko wrote:
Man the UV mapping seems to be a pain. I still have faith! ;_;


I was messing with the Episode 5 Boat Shed yesterday (obj_boathouseinterior105.d3dmesh), I was trying to get all the props textures to line up. I did everything okayish, and when I got to the shelving unit I gave it up as a bad job. Luckily the episode 4 shed works, theres just no props inside. I think the props are in other maps though so thats fine.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Mar 06, 2017 5:07 pm 
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Tydeus wrote:
jayko wrote:
Man the UV mapping seems to be a pain. I still have faith! ;_;


I was messing with the Episode 5 Boat Shed yesterday (obj_boathouseinterior105.d3dmesh), I was trying to get all the props textures to line up. I did everything okayish, and when I got to the shelving unit I gave it up as a bad job. Luckily the episode 4 shed works, theres just no props inside. I think the props are in other maps though so thats fine.


I was referring to the next update, but yeah... the environment models can be a pain in the bum.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Mar 06, 2017 8:38 pm 
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Just (and finally) figured out how to fix things being improperly rigged in 3DS Max 2012 and above (2015's specific rigging issues were the most annoying to fix), so that'll be in the next update, too.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Mar 06, 2017 11:07 pm 
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RandomTBush wrote:
Just (and finally) figured out how to fix things being improperly rigged in 3DS Max 2012 and above (2015's specific rigging issues were the most annoying to fix), so that'll be in the next update, too.


I saw the words 'finally' and 'fix' and my heart jumped into my throat... but unfortunately it wasn't the fix I was praying for XD

Fortunately for me, however, I use the 2010 version so rigging's always been fine on my end, which is nice!



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