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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Fri Feb 10, 2017 10:12 pm 
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jayko wrote:
Escope12 wrote:
Does anyone have these textures for Kenny (TWD2)


Got some of them for you, I'm either not sure what the others meant or couldn't access them:
Escope12 wrote:
The bandage texture without the blood,

http://i.imgur.com/rleKr9X.png
Escope12 wrote:
body texture covered in blood,

http://i.imgur.com/EkLjBep.png
Escope12 wrote:
and body texture from Episode 4

http://i.imgur.com/Coz1rA8.png

Thanks. The Bandage Detail Texture is the texture for the bandage with the lines and the face texture from Episode 2 is also what I'm looking for. You can use this to extract the textures so you don't have to use Texmod. https://mega.nz/#!fpZ3TBZb!ukbamTp-2qRp ... k4_Xfi2Hng

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Last edited by Escope12 on Mon Feb 13, 2017 8:01 am, edited 1 time in total.

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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Fri Feb 10, 2017 10:35 pm 
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jayko wrote:
Maximmum wrote:
Hi RandomTBush i want to ask you a question, is it possible to somehow export Animations from telltale games(i mean .anm and .chore files), it would be really awesome if you add "Export Animation" to your script!


As amazing as that would be, I think exporting animations is an entirely different ballgame to models and textures. But that's just my basic understanding - you'd have to hear confirmation from the man himself.
Precisely. I have absolutely no knowledge as to how to read animations, let alone set up 3DS Max's keyframing and such through the MaxScript, so right now I won't be able to do that.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Feb 12, 2017 1:20 am 
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RandomTBush wrote:
It better not be something like a minimum/maximum texture clamp that I need to locate and calculate...


I hope not, but I have a horrible feeling this may be the case. If I've learned anything, it's that this sort of thing is rarely straightforward XD

But it seems like the current version is at least functional with the aid of the UVW unwrap modifier?


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Wed Feb 15, 2017 5:31 am 
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I use 3DS Max 2015 to import The Walking Dead Season 2 models and the rigging worked fine.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Fri Feb 17, 2017 12:59 am 
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It's so exciting seeing all the progress being made on the importer over the past few weeks :D It's been hard to wait patiently since I'm such an anxious person, but I know it'll be worth it. I just wanted to make a post expressing my thanks to you rtb and all your hard work for us (it's taken me a while to make this post because I've been nervous lol). Hope you've been well!


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Feb 19, 2017 9:08 pm 
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Has there been any progress since the last update? I've got a job interview tomorrow so my nerves are acting up a bit and it's leaving me a bit concerned - hopefully nothing bad has happened IRL and everything's okay on your end :O


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Feb 19, 2017 9:44 pm 
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I wish the script can import the models with fixed Normals. I tried to fix the normals myself but no dice.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Sun Feb 19, 2017 11:01 pm 
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jayko wrote:
Has there been any progress since the last update? I've got a job interview tomorrow so my nerves are acting up a bit and it's leaving me a bit concerned - hopefully nothing bad has happened IRL and everything's okay on your end :O
I'm still here thankfully, but I unfortunately haven't had much luck with fixing the UV mapping issue yet. But I'm obviously not gonna let that defeat me since it's the only thing left that I need to fix for the importer before I can release the update.

Good luck with your job interview tomorrow!

Escope12 wrote:
I wish the script can import the models with fixed Normals. I tried to fix the normals myself but no dice.
Frankly I'm not sure how they're stored in most of Telltale's games, but I'll look into that again sometime later, after the TWD3/Batman and Michonne importers are finished.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Feb 20, 2017 3:29 am 
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What about the materials? Do you just drag and drop the textures on the model manually? Sorry if I'm asking too much.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Feb 20, 2017 3:50 am 
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Escope12 wrote:
What about the materials? Do you just drag and drop the textures on the model manually? Sorry if I'm asking too much.
You'll have to, yes. Telltale changed it to use filename hashes or something of that sort, because where there used to be proper names in some of their earlier games, it's turned into seemingly-random, 8-byte strings -- likewise for bone names. There's nothing I can do about that currently, or even in the foreseeable future, if you need to get the proper materials (like the right eye textures) for things you're better off comparing with a Ninja Ripper dump.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Feb 20, 2017 9:15 pm 
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Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2?


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Feb 20, 2017 9:44 pm 
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Escope12 wrote:
Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2?


Yes, but it's easy to fix. I found problems not only with the lower jaw, but also with fingers. 3DS MAX has all the tools to fix it. In the world nothing is perfect. In the case TWD S2... you will have to rename all bones of the skeleton after importing the model, find the right textures, set materials and fix minor problems on a mesh.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Feb 20, 2017 11:20 pm 
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Cappu wrote:
Escope12 wrote:
Is anyone having trouble with the characters jaw bones from The Walking Dead Season 2?


Yes, but it's easy to fix. I found problems not only with the lower jaw, but also with fingers. 3DS MAX has all the tools to fix it. In the world nothing is perfect. In the case TWD S2... you will have to rename all bones of the skeleton after importing the model, find the right textures, set materials and fix minor problems on a mesh.

Which 3DS Max version are you using?


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Mon Feb 20, 2017 11:49 pm 
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Escope12 wrote:
Which 3DS Max version are you using?

2017 of course. I see no reason to be stuck on the old version, the script works well in 2017.


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 Post subject: Re: Telltale Almost-All-In-One Model Importer
PostPosted: Tue Feb 21, 2017 1:03 am 
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Cappu wrote:
Escope12 wrote:
Which 3DS Max version are you using?

2017 of course. I see no reason to be stuck on the old version, the script works well in 2017.

Do you have a tutorial on how to do it? With images maybe?



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